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535 lines
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535 lines
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<title>Rust LATAM 2019</title> |
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<meta name="author" content="Julio Biason"> |
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<body> |
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<div class="reveal"> |
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<div class="slides"> |
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<section> |
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<section data-background="_images/rustlatam.png" data-header> |
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<h1 class="semi-opaque">Rust Latam 2019</h1> |
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</section> |
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</section> |
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<section> |
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<section> |
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<img src="_images/avatar-20170726.png" alt="Me" style="float:left;width:200px;" class="no-border"> |
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<div> |
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<ul class="empty"> |
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<li>Júlio Biason</li> |
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<li>https://functional.cafe/@juliobiason</li> |
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<li>julio.biason@pm.me</li> |
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<li><a href="https://presentations.juliobiason.me">https://presentations.juliobiason.me</a></li> |
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</ul> |
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</div> |
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</section> |
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</section> |
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<section> |
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<section> |
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<img src="_images/rustlatam-travel.png" alt="" class="stretch"> |
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<aside class="notes"> |
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O Rust Latam foi o primeiro evento de Rust na América |
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Latina e aconteceu em Montevidéo, a 815km de Porto |
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Alegre. |
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</aside> |
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</section> |
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<section> |
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<img src="_images/several-song-filled-hours-later.jpg" alt="" class="stretch"> |
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</section> |
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</section> |
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<section> |
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<section> |
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<h2>Workshops</h2> |
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<h4> |
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<a href="https://rustwasm.github.io/book/game-of-life/implementing.html"> |
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Learning WebAssembly and Rust |
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</a> |
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</h4> |
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<aside class="notes"> |
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No primeiro dia, eu fui no workshop de webassembly. |
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Foi uma apresentação bem introdutória, inclusive |
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para quem não conhecia Rust, mas que me ajudou um |
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bocado a entender o Borrow Checker. |
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A apresentação das ferramentas foi bem completa, |
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mas a parte de webassembly foi totalmente "chupada" |
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do livro do RustWasm. |
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Mesmo assim, foi uma baita apresentação. |
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</aside> |
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</section> |
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</section> |
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<section> |
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<section> |
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<img class="stretch" src="_images/the-next-day.jpg" alt=""> |
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</section> |
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<section> |
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<h2>Talks Day</h2> |
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</section> |
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</section> |
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<section> |
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<section> |
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<h2> |
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<a href="https://nikomatsakis.github.io/rust-latam-2019/#1"> |
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Opening Keynote |
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</a> |
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</h2> |
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<h3>Niko Matsakis</h3> |
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</section> |
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<section> |
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<p>História do Rust</p> |
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</section> |
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<section> |
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<img class="stretch" src="_images/rustlatam-openingkeynote1.png" alt=""> |
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</section> |
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<section> |
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<img class="stretch" src="_images/rustlatam-openingkeynote2.png" alt=""> |
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</section> |
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<section> |
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<img class="stretch" src="_images/rustlatam-openingkeynote3.png" alt=""> |
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</section> |
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<section> |
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<img class="stretch" src="_images/rustlatam-openingkeynote4.png" alt=""> |
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</section> |
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<section> |
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<p>"Rust is Open"</p> |
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</section> |
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</section> |
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<section> |
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<section> |
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<h2> |
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<a href="https://docs.google.com/presentation/d/140eKS9HLAfpb1Qi5J9xBpUcuxIhGDIejH7B8N2pmW5M/edit#slide=id.p1"> |
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Defense Against The Wrong Logic: Proactive Rust Coding |
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</a> |
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</h2> |
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<h3>Michael Gattozzi</h3> |
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</section> |
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<section> |
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<p><code>type</code> é para áliases.</p> |
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<pre><code class="hljs rust" data-trim> |
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type Farenheit = i32; |
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type Celsius = i32; |
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fn is_it_hot(t: Farenheit) -> bool; |
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let temp: Celsius = 32; |
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is_it_hot(temp); |
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</code></pre> |
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</section> |
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<section> |
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<pre><code class="hljs rust" data-trim> |
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struct Celsius(i32); |
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struct Farenheit(i32); |
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</code></pre> |
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</section> |
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<section> |
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<pre><code class="hljs rust" data-trim> |
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impl Into<Celsius> for Farenheit { |
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fn into(c: Celsius) -> Self { |
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Self(((c.0 + 9) / 5) as i32 + 32); |
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} |
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} |
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is_it_hot(temp.into()); |
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</code></pre> |
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</section> |
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<section> |
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<img class="stretch" src="_images/rustlatam-defensive.png" alt=""> |
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</section> |
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</section> |
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<section> |
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<section> |
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<h2> |
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<a href="https://slides.com/otaviopace/deck-5#/"> |
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Interop with Android, IOS and WASM in the same project |
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</a> |
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</h2> |
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<h3>Otávio Pace</h3> |
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</section> |
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<section> |
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<h3>FFI</h3> |
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<table> |
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<thead> |
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<tr> |
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<th>OS</th> |
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<th>How?</th> |
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</tr> |
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</thead> |
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<tbody> |
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<tr> |
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<td>iOS</td> |
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<td>C integration</td> |
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</tr> |
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<tr> |
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<td>Android</td> |
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<td>JNI</td> |
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</tr> |
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<tr> |
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<td>Web</td> |
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<td>WASM</td> |
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</tr> |
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</tbody> |
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</table> |
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</section> |
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<section> |
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<pre><code class="hljs rust" data-trim> |
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mod common; |
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#[cfg(target_os = "android")] |
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mod android; |
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#[cfg(target_os = "ios")] |
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mod ios; |
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#[cfg(target_arch = "wasm32")] |
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mod wasm; |
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</code></pre> |
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</section> |
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</section> |
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<section> |
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<section> |
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<h2>Rebuilding the Stack for Serverless</h2> |
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<h3>Sergio Benitez</h3> |
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</section> |
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<section> |
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<h4>Cold Start Preformance</h4> |
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<table> |
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<thead> |
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<tr> |
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<th>Service</th> |
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<th>Time</th> |
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</tr> |
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</thead> |
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<tbody> |
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<tr> |
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<td>AWS Lambda</td> |
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<td>~1.5s</td> |
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</tr> |
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<tr> |
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<td>Google Cloud Functions</td> |
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<td>>2s</td> |
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</tr> |
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<tr> |
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<td>Fastly Terrarium (WASM)</td> |
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<td>~500ms</td> |
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</tr> |
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<tr> |
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<td>$2.50 VPS + NGINX</td> |
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<td>~30ms</td> |
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</tr> |
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</tbody> |
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</table> |
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</section> |
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<section> |
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<h4>Idea</h4> |
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<ul> |
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<li>Load executable directly into memory</li> |
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<li>Run code</li> |
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</ul> |
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</section> |
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</section> |
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<section> |
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<section> |
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<h2>WebAssembly with Rust</h2> |
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<h3>Kevin Hoffman</h3> |
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</section> |
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<section> |
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<p> |
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Autor do livro |
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<a href="https://pragprog.com/book/khrust/programming-webassembly-with-rust">Programming WebAssembly with Rust</a> |
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</p> |
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</section> |
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<section> |
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<img class="stretch" src="_images/rustlatam-asmjs.jpg" alt=""> |
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</section> |
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</section> |
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<section> |
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<section> |
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<h2> |
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<a href="https://estebank.github.io/rust/"> |
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Friendly Ferris: Developing Kind Compiler Errors |
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</a> |
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</h2> |
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<h3>Esteban Kuber</h3> |
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</section> |
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</section> |
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<section> |
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<section> |
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<h2> |
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<a href="https://rustlatam.org/assets/slides/proc-macros-sliced-bread.pdf"> |
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Procedural Macros vs Sliced Bread |
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</a> |
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</h2> |
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<h3>Alex Crichton</h3> |
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</section> |
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<section> |
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<pre><code class="hljs rust" data-trim> |
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#[proc_macro] |
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pub fn println(input: TokenStream) -> TokenStream |
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{ |
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// ??? |
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} |
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</code></pre> |
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</section> |
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</section> |
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<section> |
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<section> |
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<h2><a href="https://speakerdeck.com/skade/the-power-of-the-where-clause">The Power of the "Where" Clause</a></h2> |
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<h3>Florian Gilcher</h3> |
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</section> |
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<section> |
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<p>"Don't start out very generic, refactor towards it!"</p> |
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</section> |
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<section> |
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<pre><code class="hljs rust" data-trim> |
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fn debug_iter<I>(iter: I) |
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where |
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I: Iterator, |
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I::Item: Debug |
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{ |
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// ... |
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} |
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</code></pre> |
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</section> |
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<section> |
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<pre><code class="hljs rust" data-trim> |
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trait State { } |
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trait TerminalState { } |
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</code></pre> |
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</section> |
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<section> |
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<pre><code class="hljs rust" data-trim> |
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trait TransitionTo<S> |
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where S: State, |
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Self: State |
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{ |
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fn transition(self) -> S; |
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} |
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trait Terminate |
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where Self: TerminalState |
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{ |
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fn terminate(self); |
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} |
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</code></pre> |
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</section> |
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<section> |
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<pre><code class="hljs rust" data-trim> |
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struct Start; |
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impl State for Start {} |
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struct Loop; |
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impl State for Loop {} |
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struct Stop; |
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impl State for Stop {} |
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impl TerminalState for Stop {} |
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</code></pre> |
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</section> |
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<section> |
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<pre><code class="hljs rust" data-trim> |
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impl TransitionTo<Loop> for Start { |
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fn transition(self) -> Loop { ... } |
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} |
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impl TransitionTo<Loop> for Loop { |
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fn transition(self) -> Loop { ... } |
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} |
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impl TransitionTo<End> for Loop { |
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fn transition(self) -> End { ... } |
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} |
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impl Terminate for End { |
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fn terminate(self) { ... } |
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} |
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</code></pre> |
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</section> |
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<section> |
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<pre><code class="hljs rust" data-trim> |
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fn main() { |
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let initial = Start; |
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let next: Loop = initial.transition(); |
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let next: Loop = next.transition(); |
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let next: End = next.transition(); |
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next.terminate(); |
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} |
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</code></pre> |
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</section> |
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</section> |
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<section> |
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<section> |
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<h2>Closing Keynote</h2> |
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<h3>Without Boats</h3> |
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</section> |
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<section> |
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<p>Estado geral do <code>async</code> em Rust.</p> |
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</section> |
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<section> |
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<img class="stretch" src="_images/rustlatam-async1.jpg" alt=""> |
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</section> |
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<section> |
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<img class="stretch" src="_images/rustlatam-async2.jpg" alt=""> |
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</section> |
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</section> |
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<section data-background='_images/thats-all-folks.jpg'> |
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<section></section> |
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</section> |
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