You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
180 lines
11 KiB
180 lines
11 KiB
11 months ago
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||
|
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||
|
|
||
|
<!-- Enable responsiveness on mobile devices-->
|
||
|
<!-- viewport-fit=cover is to support iPhone X rounded corners and notch in landscape-->
|
||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1, viewport-fit=cover">
|
||
|
|
||
|
<title>Julio Biason .Me 4.3</title>
|
||
|
|
||
|
<!-- CSS -->
|
||
|
<link rel="stylesheet" href="https://blog.juliobiason.me/print.css" media="print">
|
||
|
<link rel="stylesheet" href="https://blog.juliobiason.me/poole.css">
|
||
|
<link rel="stylesheet" href="https://blog.juliobiason.me/hyde.css">
|
||
|
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=PT+Sans:400,400italic,700|Abril+Fatface">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</head>
|
||
|
|
||
|
<body class=" ">
|
||
|
|
||
|
<div class="sidebar">
|
||
|
<div class="container sidebar-sticky">
|
||
|
<div class="sidebar-about">
|
||
|
|
||
|
<a href="https://blog.juliobiason.me"><h1>Julio Biason .Me 4.3</h1></a>
|
||
|
|
||
|
<p class="lead">Old school dev living in a 2.0 dev world</p>
|
||
|
|
||
|
|
||
|
</div>
|
||
|
|
||
|
<ul class="sidebar-nav">
|
||
|
|
||
|
|
||
|
<li class="sidebar-nav-item"><a href="/">English</a></li>
|
||
|
|
||
|
<li class="sidebar-nav-item"><a href="/pt">Português</a></li>
|
||
|
|
||
|
<li class="sidebar-nav-item"><a href="/tags">Tags (EN)</a></li>
|
||
|
|
||
|
<li class="sidebar-nav-item"><a href="/pt/tags">Tags (PT)</a></li>
|
||
|
|
||
|
|
||
|
</ul>
|
||
|
</div>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<div class="content container">
|
||
|
|
||
|
<div class="post">
|
||
|
<h1 class="post-title">Command Pattern Experiments in Rust</h1>
|
||
|
<span class="post-date">
|
||
|
2021-07-22
|
||
|
|
||
|
<a href="https://blog.juliobiason.me/tags/design-patterns/">#design patterns</a>
|
||
|
|
||
|
<a href="https://blog.juliobiason.me/tags/command/">#command</a>
|
||
|
|
||
|
<a href="https://blog.juliobiason.me/tags/rust/">#rust</a>
|
||
|
|
||
|
</span>
|
||
|
<p>I've been doing some experiments in using the command pattern in Rust and found
|
||
|
at least two ways to write it.</p>
|
||
|
<span id="continue-reading"></span><h2 id="but-first-why">But first... Why?</h2>
|
||
|
<p>There is one thing I'm trying to do in which the command pattern fits
|
||
|
perfectly: I want to have a library with all the actions and then plug
|
||
|
interfaces on top of, being either a CLI interface or a Web interface or
|
||
|
whatever interface. For that, the logic behind the action should be somewhat
|
||
|
isolated from whatever source it is calling it.</p>
|
||
|
<h2 id="what-it-is">What It Is</h2>
|
||
|
<p>The Command Pattern is described as having one object for each action ('cause,
|
||
|
you know, the patterns focused more on OO designs) and each of those have an
|
||
|
<code>execute</code> method which... well... execute the command.</p>
|
||
|
<h2 id="the-enum-solution">The Enum Solution</h2>
|
||
|
<p>As what you have is a list of actions, one of the ideas was to use <code>Enums</code>,
|
||
|
even if it is not exactly what the pattern describes.</p>
|
||
|
<p>Say, we have two actions can be called: deposit money and withdraw money.
|
||
|
Simple.</p>
|
||
|
<p>So one could have the following Enum<sup class="footnote-reference"><a href="#1">1</a></sup>:</p>
|
||
|
<pre data-lang="rust" style="background-color:#2b303b;color:#c0c5ce;" class="language-rust "><code class="language-rust" data-lang="rust"><span style="color:#b48ead;">enum </span><span>Command {
|
||
|
</span><span> Deposit(Decimal),
|
||
|
</span><span> Withdraw(Decimal),
|
||
|
</span><span>}
|
||
|
</span></code></pre>
|
||
|
<p>Because Rust allows enum variants to carry a value with them, the amount to be
|
||
|
deposited/withdraw is attached directly to the variant.</p>
|
||
|
<p>And then you have the <code>execute()</code> function. And, again, 'cause Rust allows
|
||
|
adding functions to almost everything, what I did was add a method in the Enum:</p>
|
||
|
<pre data-lang="rust" style="background-color:#2b303b;color:#c0c5ce;" class="language-rust "><code class="language-rust" data-lang="rust"><span style="color:#b48ead;">impl </span><span>Command {
|
||
|
</span><span> </span><span style="color:#b48ead;">fn </span><span style="color:#8fa1b3;">execute</span><span>(&</span><span style="color:#bf616a;">self</span><span>) -> Result<</span><span style="background-color:#bf616a;color:#2b303b;">.</span><span>..> {
|
||
|
</span><span> </span><span style="color:#b48ead;">match </span><span style="color:#bf616a;">self </span><span>{
|
||
|
</span><span> Deposit(value) => </span><span style="color:#96b5b4;">do_the_deposit</span><span>(value),
|
||
|
</span><span> Withdraw(value) => </span><span style="color:#96b5b4;">withdraw_money</span><span>(value),
|
||
|
</span><span> }
|
||
|
</span><span> }
|
||
|
</span><span>}
|
||
|
</span></code></pre>
|
||
|
<p>... and so on.</p>
|
||
|
<p>To use it, I put something pretty close to this in my interface layer:</p>
|
||
|
<pre data-lang="rust" style="background-color:#2b303b;color:#c0c5ce;" class="language-rust "><code class="language-rust" data-lang="rust"><span style="color:#b48ead;">let</span><span> value = incoming_external_request.</span><span style="color:#96b5b4;">value</span><span>()
|
||
|
</span><span style="color:#b48ead;">let</span><span> command = </span><span style="color:#b48ead;">match</span><span> incoming_external_request.</span><span style="color:#96b5b4;">command</span><span>() {
|
||
|
</span><span> "</span><span style="color:#a3be8c;">deposit</span><span>" => Command::Deposit(value),
|
||
|
</span><span> "</span><span style="color:#a3be8c;">withdraw</span><span>" => Command::Withdraw(value),
|
||
|
</span><span>}
|
||
|
</span><span>command.</span><span style="color:#96b5b4;">execute</span><span>();
|
||
|
</span></code></pre>
|
||
|
<p>It feels fine and all, but it tends to make a mess with the amount of content
|
||
|
that goes in or around the <code>impl</code>, in my opinion. But, at the same time, the
|
||
|
dispatch layer (between the service/enum layer and the interface layer) is
|
||
|
pretty basic.</p>
|
||
|
<p>One solution to the amount of "content in or around <code>impl</code>" could be use
|
||
|
multiple <code>impl</code>: So I could have a module <code>deposit.rs</code> which <code>impl</code>s the
|
||
|
<code>do_the_deposit</code> and another module <code>withdraw.rs</code> which also <code>impl</code>s inside the
|
||
|
enum with the <code>withdraw_money</code> content. But I'd still need the center <code>execute</code>
|
||
|
to do the proper "dispatch" of the calls.</p>
|
||
|
<h2 id="the-trait-solution">The Trait Solution</h2>
|
||
|
<p>The trait solution is very close to what the pattern is: You create a trait
|
||
|
(interface) and "impl" it for all the commands, which are just structs. For
|
||
|
example:</p>
|
||
|
<pre data-lang="rust" style="background-color:#2b303b;color:#c0c5ce;" class="language-rust "><code class="language-rust" data-lang="rust"><span style="color:#b48ead;">trait </span><span>Command {
|
||
|
</span><span> </span><span style="color:#b48ead;">fn </span><span style="color:#8fa1b3;">execute</span><span>(&</span><span style="color:#bf616a;">self</span><span>) -> Result<</span><span style="background-color:#bf616a;color:#2b303b;">.</span><span>..>;
|
||
|
</span><span>}
|
||
|
</span></code></pre>
|
||
|
<pre data-lang="rust" style="background-color:#2b303b;color:#c0c5ce;" class="language-rust "><code class="language-rust" data-lang="rust"><span style="color:#b48ead;">struct </span><span>Deposit(Decimal);
|
||
|
</span><span style="color:#b48ead;">impl </span><span>Command </span><span style="color:#b48ead;">for </span><span>Deposit {
|
||
|
</span><span> </span><span style="color:#b48ead;">fn </span><span style="color:#8fa1b3;">execute</span><span>(&</span><span style="color:#bf616a;">self</span><span>) -> Result<</span><span style="background-color:#bf616a;color:#2b303b;">.</span><span>..> {
|
||
|
</span><span> </span><span style="color:#65737e;">// what was `do_the_deposit` now goes here.
|
||
|
</span><span> }
|
||
|
</span><span>}
|
||
|
</span><span>
|
||
|
</span><span style="color:#b48ead;">struct </span><span>Withdraw(Decimal);
|
||
|
</span><span style="color:#b48ead;">impl </span><span>Command </span><span style="color:#b48ead;">for </span><span>Withdraw {
|
||
|
</span><span> </span><span style="color:#b48ead;">fn </span><span style="color:#8fa1b3;">execute</span><span>(&</span><span style="color:#bf616a;">self</span><span>) -> Result<</span><span style="background-color:#bf616a;color:#2b303b;">.</span><span>..> {
|
||
|
</span><span> </span><span style="color:#65737e;">// what was `withdraw_money` now goes here.
|
||
|
</span><span> }
|
||
|
</span><span>}
|
||
|
</span></code></pre>
|
||
|
<p>... which feels a bit cleaner, since all related things to Deposit or Withdraw
|
||
|
are now tied together.</p>
|
||
|
<p>However, this causes a slight problem with the interface layer: Now it can't
|
||
|
just return one sized thing: It needs to return a dynamic dispatchable content,
|
||
|
like <code>Box<dyn Command></code>, which isn't as pretty as the direct Enum/Struct/sized
|
||
|
content.</p>
|
||
|
<p>On the other hand, since <code>Box</code> implements <code>Deref</code>, once the interface throws
|
||
|
something-that-implements-Command, one could just call <code>execute()</code> directly on
|
||
|
it.</p>
|
||
|
<pre data-lang="rust" style="background-color:#2b303b;color:#c0c5ce;" class="language-rust "><code class="language-rust" data-lang="rust"><span style="color:#b48ead;">let</span><span> command = </span><span style="color:#96b5b4;">interface_that_returns_a_box_dyn_command</span><span>();
|
||
|
</span><span>command.</span><span style="color:#96b5b4;">execute</span><span>();
|
||
|
</span></code></pre>
|
||
|
<h2 id="where-i-see-those-two">Where I see those two</h2>
|
||
|
<p>I can see the Enum being used for simple, single domain architectures. Since
|
||
|
all things are related, they can reside correctly under the Enum.</p>
|
||
|
<p>But when dealing with multiple domains, the trait/dynamic dispatch feels more
|
||
|
at home: Related things get into their own module, in their own space and the
|
||
|
idea of mixing them (for example, if you have a money domain and a tag domain,
|
||
|
and you want to tag money operations) goes on layer above.</p>
|
||
|
<hr />
|
||
|
<div class="footnote-definition" id="1"><sup class="footnote-definition-label">1</sup>
|
||
|
<p><code>Decimal</code> is not part of Rust Standard Library, but can be used from the
|
||
|
<a href="https://crates.io/crates/rust_decimal">rust_decimal crate</a>.</p>
|
||
|
</div>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</div>
|
||
|
|
||
|
</body>
|
||
|
|
||
|
</html>
|