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title = "Mastering JavaScript Design Patterns - Essential Solutions for Effective JavaScript Web Design - Simon Timms"
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date = 2016-03-12
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[taxonomies]
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tags = ["books", "simon timms", "reviews", "javascript", "design patterns", "it"]
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[GoodReads Summary](https://www.goodreads.com/book/show/23847040-mastering-javascript-design-patterns---essential-solutions-for-effective):
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Enhance your JavaScript code with this essential collection of design
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patterns. Discover an extensive range of techniques and strategies to
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successfully tackle complex JavaScript development problems and put them into
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practice by following detailed examples that demonstrate each design pattern
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at its most effective. Dive deeper into JavaScript and master these powerful
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design patterns for an innovative and cutting-edge approach to JavaScript that
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meets the demands of modern web development.
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<!-- more -->
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{{ stars(stars=2) }}
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With a book named "Master JavaScript Design Patterns", I was expecting
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something about some JavaScript common patterns, like subscribing and
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generating events, proper way of transversing structures and such.
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But nope.
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The book starts with the classical design patterns from the Gang of Four,
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which doesn't seem so bad if the book was named "Learning Design Patterns with
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JavaScript", in a way to make learning the design patterns more streamlined
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for people who already know JavaScript. But, then again, things fall apart,
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with the Observer pattern being designed with a list of callbacks in a
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structured, instead of creating a real event -- something, again, really
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common in JavaScript.
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Not only that, but some stuff seems really off. Like explaining lazy
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evaluation -- something only ES6 has -- with... lists. Yup, lazy evaluation,
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for the book, means adding things in a list only when you need to remove
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things from the list. It would make so much more sense if the author jumped
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into the ES6 bandwagon for this and explained the "yield" command... but no,
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he had to write some lazy text.
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The fact that all examples are based on Game of Thrones -- with all being
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based on things that happen in Westeros -- don't make it funny or interesting.
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Worse, none of the examples are related, so the author just keeps jumping
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between weird scenarios to explain the "patterns".
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Even when you throw the JavaScript away and decide to read it to learn some
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design patterns, you waste your time. Some designs, mostly the MV*, are
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hastily described and just superficially analyzed.
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It really starts a bit off -- again, if it was "Learning Design Patterns with
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JavaScript", it would be almost perfect -- and then goes downhill by some lazy
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writing and wrong assumptions.
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