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title = "Thinking About Rust Actors"
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date = 2023-08-11
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[taxonomies]
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tags = ["rust", "actor model"]
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+++
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I recently wrote an application for work (so, sorry, can't show you the code)
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that, 'cause it was heavily I/O based, I decided to write it using
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[Tokio](https://tokio.rs/) and the idea of [Actor Model with
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it](https://ryhl.io/blog/actors-with-tokio/).
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... which gave me some things to think about.
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<!-- more -->
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Before anything, actors in Rust are very different from the actors in languages
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with the actual Actor Model. In summary, you have your actors, which running
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independently, each actor have an Inbox for things to be processed and an
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"outbox" -- in quotes, 'cause that's not really it. An actor can receive a
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message, process it and then it can just be done with it or it can produce
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something that it is send to another actor -- that's its outbox, which usually
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differs from the Inbox 'cause the Inbox need to have a queue of sorts, but the
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Outbox doesn't (and that's why I've been using "outbox" with quotes before).
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All the messages are delivered by a "post office" of sorts, that connects all
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Actors:
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![](actors.png "A silly representation of the actor model")
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On my implementation, the actor is actually a module with a `run()` function;
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this function exposes the `Sender` part of a MPSC
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(Multiple-Producer-Single-Consumer) channel which acts as the Inbox of it and
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the task PID, so the can `.await` the actor processing loop to avoid the main
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application from finishing with the actor still running.
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{% note() %}
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For now, I'm ignoring Tokio and async for next examples.
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{% end %}
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And because there is no "Post Office" kind of solver in Rust, I short-circuited
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the actors by giving the `Sender` channel of an actor as parameter to a second,
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so it knows where to send its messages. Something like:
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```rust
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let channel3 = actor3::run(...);
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let channel2 = actor2::run(channel3);
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actor1::run(channel2);
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```
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In this short sample, whatever "actor1" produces, it sends directly to "actor2"
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though the channel the latter created; "actor2", on its part, produces
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something that is received by "actor3". And, with more actors, things just keep
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chaining.
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{% note() %}
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I am intentionally ignoring the internals of each actor and their `run()`
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function, but they are some variations of:
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```rust
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fn run(..) -> (task::JoinHandle<()>, mpsc::Sender<TheKindOfMessageTheActorAccepts>) {
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let (tx, mut rx) = mpsc::channel::<TheKindOfMessageTheActorAccepts>(SOME_SIZE);
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let task = tokio::spawn(async move {
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while let Some(incoming) = rx.recv().await {
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let conversion = actor_process(incoming);
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// maybe send the conversion to the next actor?
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}
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});
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(task, tx)
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}
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```
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{% end %}
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But... 'cause the actors have (very similar) interfaces, that looks like a
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trait!
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So, what should be the Actor trait?
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First thing, its `run()` or similar function should expose its PID and its
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receiving channel. Something like:
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```rust
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pub trait Actor {
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fn run() -> (task::JoinHandle<()>, Sender<TheKindOfMessageTheActorAccepts>);
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}
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```
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Why `TheKindOfMessageTheActorAccepts`? That's because each actor may have a
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different input message. If we take our short sample above, "actor2" may be
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receiving `usize`s and sending them as `String`s to "actor3".
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Because that type may change from actor to actor, it should be an associated
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type:
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```rust
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pub trait Actor {
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type Input;
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fn run() -> (task::JoinHandle<()>, Sender<Self::Input>);
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}
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```
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So the basic idea is that, once the trait is implemented in a struct, we could
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managed it like:
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```rust
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let actor3 = Actor3::new(..);
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let (actor3_pid, actor3_channel) = actor3::run();
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```
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Wait, what about the chaining? We could do something simple like:
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```rust
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let actor3 = Actor3::new(..);
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let (actor3_pid, actor3_channel) = actor3::run();
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let actor2 = Actor2::new(actor3_channel);
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let (actor2_pid, actor2_channel) = actor2::run();
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```
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... which is kinda verbose, but does work.
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I have some ideas to make this part more fluent, but I need to do some more
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exploration about the topic (specially since I think we can leverage the type
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system to not allow connecting actors whose input type is not the same as the
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output type of the previous actor). Once I get those hammered down, I'll get a
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follow up post.
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<!--
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vim:spell:
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-->
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