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+++
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title = "Things I Learnt The Hard Way (in 30 Years of Software Development)"
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date = 2019-06-10
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[taxonomies]
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tags = ["en-au", "programming", "work"]
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+++
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This is a cynical, clinical collection of things I learnt in 30 years working
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with software development.
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Again, some things are really cynical, others are long observations on
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different jobs.
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<!-- more -->
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## Software Development
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### Spec first, then code
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If you don't know what you're trying to solve, you don't know what to code.
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Write something specifying how the application works before writing any code.
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"Without requirements or design, programming is the art of adding bugs to an
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empty text file." -- Louis Srygley
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Sometimes, even an "elevator pitch" -- up to two paragraphs that describe what
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the application does -- is enough.
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The times I stood longer looking at my own code wondering what to do next were
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when we didn't have the next step defined. It is a good sign that it's time to
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stop and discuss it with your coworkers -- or maybe rethink the solution.
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### Write steps as comments
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If you have no idea how to start, describe the flow of the application in high
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level, pure English/your language first. Then fill the spaces between comments
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with the code.
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Better yet: think of every comment as a function, then write the function that
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does exactly that.
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### Gherkin is your friend to understand expectations
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Gherkin is a test description format which points "Given that the system is in
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a certain state, When something happens, then this is expected". Even if
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you don't use any testing tool that reads Gherkin, it will give you a good
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understanding of what it is expected from the app.
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### Unit tests are good, integration tests are gooder
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On my current job, we do test modules and classes only (for example, we write
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tests for the view layer only, then tests for the controller layer only, and so
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on). It gives us some idea if things are going right or not, but they lack a
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view of how the whole is going on -- a thing integration tests, which tests how
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the system as a whole behaves -- do better.
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### Tests make better APIs
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We code in layers: There is the storage layer, which should make our data
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permanent; there is a processing layer, which should do some transformation on
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the data stored; there is a view layer, which has information on how the data
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must be present; and so on.
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As I mentioned, integration tests feel better, but testing layers by themselves
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can give you a better view on how their API looks like. Then you can have a
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better look on how to call things: Is the API too complex? Do you have to keep
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to much data around to be able to make a single call?
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### Make tests that you know how to run on the command line
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Not that command lines are important for any projects, but when you know the
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command to run the tests, you know how to automate the execution of the tests,
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which you then can use in a continuous integration tool.
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### Be ready to throw your code away
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A lot of people, when they start with TDD, get annoyed when you say that you
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may have to rewrite a lot of stuff, including whatever your already wrote.
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TDD was _designed_ to throw code away: The more you learn about your problem,
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the more you understand that, whatever you wrote, won't solve the problem in
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the long run.
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You shouldn't worry about this. Your code is not a wall: if you have to throw
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it always, it is not wasted material. Surely it means your time writing code
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was lost, but you got a better understanding about the problem now.
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### Good languages come with integrated tests
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You can be sure that if a language brings a testing framework -- even minimal
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-- in its standard library, the ecosystem around it will have better tests
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than a language that doesn't carry a testing framework, no matter how good the
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external testing frameworks for the language are.
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### Future thinking is future trashing
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When developers try to solve a problem, they sometimes try to find a way that
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will solve all the problems, including the ones that may appear in the future.
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But here is the thing: The problems from the future will never come and you'll
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end up either having to maintain a huge behemoth of code that will never be
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fully used or you'll end up rewriting the whole thing 'cause there is a shitton
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of unused stuff.
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Solve the problem you have right now. Then solve the next one. And the next
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one. At one point, you'll realize there is a pattern emerging from those
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solutions and _then_ you'll find your "solve everything".
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### Documentation is a love letter to your future self
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We all know writing the damn docs for functions and classes and modules is a
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pain in the backside. But realizing what you were thinking when you wrote the
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function will save your butt in the future.
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### The function documentation is its contract
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When you start the code by writing the documentation, you're actually making a
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contract (probably with your future self): I'm saying this function does _this_
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and _this_ is what it does.
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If later you find out that the code doesn't match the documentation, you have a
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code problem, not a documentation problem.
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### If a function description includes an "and", it's wrong
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Functions should do one thing and one thing only. When you're writing the
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function documentation and find that you added an "and", it means the function
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is doing more than one thing. Break that function into two and remove the
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"and".
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### Don't use Booleans as parameters
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When you're designing a function, you may be tempted to add a flag. Don't do
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this.
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Here, let me show you an example: Suppose you have a messaging system and you
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have a function that returns all the messages to an user, called
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`getUserMessages`. But there is a case where you need to return a summary of
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each message (say, the first paragraph) or the full message. So you add a
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flag/Boolean parameter called `retrieveFullMessage`.
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Again, don't do that.
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'Cause anyone reading your code will see `getUserMessage(userId, true)` and
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wonder what the heck that `true` means.
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You can either rename the function to `getUserMessageSummaries` and have
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another `getUserMessagesFull` or something around those lines, but each
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function just call the original `getUserMessage` with true or false -- but the
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interface to the outside of your class/module will still be clear.
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But _don't_ add flags/Boolean parameters to your functions.
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### Beware of interface changes
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In the point above, I mentioned about renaming the function. If you control
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the whole source where the function is used, that's not issue, it's just a
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matter of search and replace.
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But if that function is actually exposed by a library, you shouldn't change
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function names in a whim. That will break a lot of other applications beyond
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your control and make a lot of other people unhappy.
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You can create the new functions and mark the current one as deprecated,
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either by documentation or by some code feature. Then, after a few released,
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you can finally kill the original function.
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(A dickish move you can do is to create the new functions, mark the current
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function as deprecated and _add a sleep at the start of the function_, in a
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way that people using the old function are forced to update.)
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### Good languages come with integrated documentation
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If the language comes with its own way of documenting
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functions/classes/modules/whatever and it comes even with the simplest doc
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generator, you can be sure that all the language
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functions/classes/modules/libraries/frameworks will have a good documentation
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(not great, but at least good).
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Languages that do not have integrated documentation will, most of the time,
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have a bad documentation.
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### A language is much more than a language
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A programming language is that thing that you write and make things "go". But
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it has much more beyond special words: It has a build system, it has a
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dependency control system, it has a way of making tools/libraries/frameworks
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interact, it has a community, it has a way of dealing with people.
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Don't pick languages just 'cause they easier to use. Always remember that you
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may approve the syntax of a language for being that easy, but you're also
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enabling the way maintainers deal with the community by choosing that language.
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### Sometimes, it's better to let the application crash than do nothing
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Although that sounds weird, it's better to not add any error handling than
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silently capturing errors and doing nothing.
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A sadly common pattern in Java is
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```java
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try {
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something_that_can_raise_exception()
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} catch (Exception ex) {
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System.out.println(ex);
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}
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```
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This does nothing to deal with the exception -- besides printing it, that is.
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If you don't know how to handle it, let it happen,so you can figure out _when_
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it will happen.
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### If you know how to handle the issue, handle it
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Counter-point to the previous point: If you know when something will raise an
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exception/error/result and you know how to handle it, handle it. Show an error
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message, try to save the data somewhere else, capture the user input in a log
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file to later processing, but _handle_ it.
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### Types say what you data is
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Memory is just a sequence of bytes; bytes are just numbers from 0 to 255; what
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those numbers mean is described on the language type system.
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For example, in C, a `char` type of value 65 is most probably the letter "A",
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which an `int` of value is 65 is the number 65.
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Remember this when dealing with your data.
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This is what most people get wrong about adding booleans to check the number
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of True values. Here, let me show you an example of JavaScript that I saw
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recently:
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```javascript
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console.log(true+true === 2);
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> true
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console.log(true === 1);
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> false
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```
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### If your data has a schema, use a structure to keep it
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You may be tempted to use a list (or tuple, if your language allows) to keep
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your data if it's simple -- like, say, only 2 fields.
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But if you data has a schema -- it has a fixed format -- you should _always_
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use some structure to keep it, but it a `struct` or a `class`.
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### Understand and stay way of cargo cult
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"Cargo cult" is the idea that, if someone else did, so can we. Most of the
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time, cargo cult is simply an "easy way out" of a problem: Why would we think
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about how to properly store our users if X did that?
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"If BigCompany stores data like this, so can we".
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"If BigCompany is behind this, this is good."
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### "Right tool for the job" is just to push an agenda
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"Right tool for the job" should be an expression that meant that there is a
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right and a wrong tool to do something -- e.g., using a certain
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language/framework instead of the current language/framework.
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But every time I heard someone mention it, they were trying to push their
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favourite language/framework instead of, say, the right language/framework.
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### "The right tool" is more obvious than you think
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Maybe you're in a project that needs to process some text. Maybe you're
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tempted to say "Let's use Perl" 'cause you know that Perl is very strong in
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processing text.
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What you're missing: You're working on a C shop. Everybody knows C, not Perl.
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Sure, if it is a small, "on the corner" kind of project, it's fine to be in
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Perl; if it is important for the company, it's better that if it is a C
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project.
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PS: Your hero project (more about it later in this doc) may fail due this.
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### Don't mess with things outside your project
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Sometimes people are tempted to, instead of using the proper extension tools,
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change external libraries/frameworks -- for example, making changes directly
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into WordPress or Django.
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This is an easy way to make the project unmaintainable really really fast. As
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soon as a new version is released, you'll have to keep up your changes in sync
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with the main project and, pretty soon, you'll find that the changes don't
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apply anymore and you'll leave the external project in an old version, full of
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security bugs.
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### Data flows beat patterns
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(This is personal opinion) When you understand how the data must flow in your
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code, you'll end up with better code than if you applied a bunch of design
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patterns.
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### Design patterns are used to describe solutions, not to find them
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(Again, personal opinion) Most of the time I saw design patterns being
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applied, they were applied as a way to find a solution, so you end up twisting
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a solution -- and, sometimes, the problem it self -- to fit the pattern.
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First, solve your problem; find a good solution; then you can check the
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patterns to know how you name that solution.
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I saw this happens _a lot_: We have this problem; a design pattern gets close
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to the proper solution; let's use the design pattern; now we need to add a lot
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of things around the proper solution to make it fit the pattern.
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### Learn the basics functional programming
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You don't need to go deep into "what is a monad" and "is this a functor". But
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remember to not keep changing your data all the time, create a new element
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with the new values (treat your data as immutable) and make functions/classes
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that don't keep some internal state (pure functions/classes) if possible.
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### Cognitive Cost is the readability killer
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"[Cognitive dissonance](https://en.wikipedia.org/wiki/Cognitive_dissonance)"
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is a fancy way of saying "I need to remember two (or more) different things at
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the same time to understand this." Keeping those different things in your head
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creates a cost and it keeps accumulating the more indirect the things are
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('cause you'll have to keep all those in your head).
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For example, adding booleans to count the number of True values is a mild
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cognitive dissonance; if you're reading a piece of code and see a `sum()`
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function, which you know makes the sum of all numbers in a list, you'd expect
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the list to be composed of numbers, but I've seen people using `sum()` to
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count number of True values in a list of booleans, which is confusing as heck.
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### The Magical Number Seven, Plus or Minus Two
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"[The magical number](https://en.wikipedia.org/wiki/The_Magical_Number_Seven,_Plus_or_Minus_Two)"
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is a psychology article about the number of things one can keep in their mind
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at the same time.
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If you have a function, that calls a function, that calls a function, that
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calls a function, that calls a function, that calls function, you may be sure
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it will be a hell to read later.
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Think more about: I'll get the result of this function, then pass it to the
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second function, get its result, pass to the third an so on.
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But:
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1. Today, psychologists talk more about the magical number FOUR, not seven.
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2. Think function composition (as in "I'll call that function, then that
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function, then that function..."), not function calling (as in "That
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function will call that function, that will call that function...").
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### Shortcuts are nice, but only in the short run
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A lot of languages/libraries/frameworks add a way to make things shorter,
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reducing the number of things you need to type.
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But, later, that will bite you and you'll have to remove the shortcut and do
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the long things.
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|
|
|
So learn what the shortcut does before using it.
|
|
|
|
|
|
|
|
You don't need to write things the hard way first and then clean up using the
|
|
|
|
shortcuts: All you need to do is what the shortcut does in the background, so
|
|
|
|
you at least have knowledge of what can go wrong using it, or how to replace
|
|
|
|
it with the non-shortcut version.
|
|
|
|
|
|
|
|
### Resist the temptation of "easy"
|
|
|
|
|
|
|
|
Sure that IDE will help you with a ton of autocomplete stuff and let you
|
|
|
|
easily build your project, but do you understand what's going on?
|
|
|
|
|
|
|
|
Do you understand how your build system works? If you had to run it without
|
|
|
|
the IDE, would you know how?
|
|
|
|
|
|
|
|
Can you remember your function names without autocomplete? Isn't there a way
|
|
|
|
to break/rename things to make them easier to understand?
|
|
|
|
|
|
|
|
Be curious about what goes behind the curtains.
|
|
|
|
|
|
|
|
### **ALWAYS** use timezones with your dates
|
|
|
|
|
|
|
|
When dealing with dates, always **always** add the timezone with it. There
|
|
|
|
will be _always_ a problem with your computer timezone and the production
|
|
|
|
server timezone (or one of the instances timezones) and you'll lose a lot of
|
|
|
|
time trying to debug what the heck the interface is showing the wrong time.
|
|
|
|
|
|
|
|
### **ALWAYS** use UTF-8
|
|
|
|
|
|
|
|
The same problem you'll have with dates, you'll have with character encoding.
|
|
|
|
So always convert your strings to UTF8; save them in the database as UTF8;
|
|
|
|
return UTF8 on your APIs.
|
|
|
|
|
|
|
|
(You may convert to any other encoding, but UTF8 won the encoding wars, so it
|
|
|
|
is easier to keep it this way.)
|
|
|
|
|
|
|
|
### Start stupid
|
|
|
|
|
|
|
|
One way to get away from the IDE is to "start stupid": Just get the compiler
|
|
|
|
and get an editor (ANY editor) with code highlight and do your thing: Code,
|
|
|
|
build it, run it.
|
|
|
|
|
|
|
|
No, it's not easy. But when you jump into some IDE, you'll think of buttons of
|
|
|
|
simply "Yeah, it runs that" (which is exactly what IDEs do, by the way.)
|
|
|
|
|
|
|
|
### Logs are for events, not user interface
|
|
|
|
|
|
|
|
For a long time, I used logs to show the user whatever was happening --
|
|
|
|
'cause, you know, it's a lot easier to use a single thing instead of two.
|
|
|
|
|
|
|
|
Use the standard output to inform the user of events, standard err to inform
|
|
|
|
the user about errors but use logs to capture something that you can later
|
|
|
|
process easily.
|
|
|
|
|
|
|
|
Think about logs of something you'll have to parse to extract some information
|
|
|
|
at that time, not user interface; it doesn't have to be human-readable.
|
|
|
|
|
|
|
|
### Debuggers are over-rated
|
|
|
|
|
|
|
|
I heard a lot of people complaining that code editors that don't come with
|
|
|
|
debugging are terrible, exactly because they don't come with debugging.
|
|
|
|
|
|
|
|
But when your code is in production, you _can't_ run your favorite debugger.
|
|
|
|
Heck, you can't even run your favourite IDE. But logging... Logging runs
|
|
|
|
everywhere. You may not have the information you want at the time of the crash
|
|
|
|
(different logging levels, for example) but you _can_ enable logging to figure
|
|
|
|
out something later.
|
|
|
|
|
|
|
|
(Not saying debuggers are bad, they just not as helpful as most people would
|
|
|
|
think.)
|
|
|
|
|
|
|
|
### Always use a Version Control System
|
|
|
|
|
|
|
|
"This is my stupid application that I just want to learn something" is not
|
|
|
|
even a good excuse to not use a version control system.
|
|
|
|
|
|
|
|
If you start using a VCS right from the start, it will be easier to roll back
|
|
|
|
when you do something stupid.
|
|
|
|
|
|
|
|
### One commit per change
|
|
|
|
|
|
|
|
I've seen people writing commit messages like "Fixes issues #1, #2 and #3".
|
|
|
|
Unless all those issues are duplicates -- in which two of those should be
|
|
|
|
already closed -- they should be 3 commits, not one.
|
|
|
|
|
|
|
|
Try to keep a change in a single commit (and by change I don't mean "one file
|
|
|
|
change"; if a change requires changes in three files, you should commit those
|
|
|
|
three files together. Think "if I revert this back, what must go away?")
|
|
|
|
|
|
|
|
### "git add -p" is your friend when you overchange
|
|
|
|
|
|
|
|
(Git topic only) Git allows merging a file partially with "-p". This allows
|
|
|
|
you to pick only the related changes and leave the other behind -- probably
|
|
|
|
for a new commit.
|
|
|
|
|
|
|
|
### Organize projects by data/type, not functionality
|
|
|
|
|
|
|
|
Most projects keep an organization like:
|
|
|
|
|
|
|
|
```
|
|
|
|
.
|
|
|
|
+-- IncomingModels
|
|
|
|
| +-- DataTypeInterface
|
|
|
|
| +-- DataType1
|
|
|
|
| +-- DataType2
|
|
|
|
| +-- DataType3
|
|
|
|
+-- Filters
|
|
|
|
| +-- FilterInterface
|
|
|
|
| +-- FilterValidDataType2
|
|
|
|
+-- Processors
|
|
|
|
| +-- ProcessorInterface
|
|
|
|
| +-- ConvertDataType1ToDto1
|
|
|
|
| +-- ConvertDataType2ToDto2
|
|
|
|
+-- OutgoingModels
|
|
|
|
+-- DtoInterface
|
|
|
|
+-- Dto1
|
|
|
|
+-- Dto2
|
|
|
|
```
|
|
|
|
|
|
|
|
in other words, they keep data organized by functionality (all the incoming
|
|
|
|
models are in the same directory/package, all the filters are in the same
|
|
|
|
directory/package and so on).
|
|
|
|
|
|
|
|
This is fine and works. But when you organize by data, it'll make a lot easier
|
|
|
|
to split your project in smaller projects -- 'cause, at some point, you may
|
|
|
|
want to do almost the same thing as you're doing right now, but with small
|
|
|
|
differences.
|
|
|
|
|
|
|
|
```
|
|
|
|
.
|
|
|
|
+-- Base
|
|
|
|
| +-- IncomingModels
|
|
|
|
| | +-- DataTypeInterface
|
|
|
|
| +-- Filters
|
|
|
|
| | +-- FilterInterface
|
|
|
|
| +-- Processors
|
|
|
|
| | +-- ProcessorInterface
|
|
|
|
| +-- OutgoingModels
|
|
|
|
| +-- DtoInterface
|
|
|
|
+-- Data1
|
|
|
|
| +-- IncomingModels
|
|
|
|
| | +-- DataType1
|
|
|
|
| +-- Processors
|
|
|
|
| | +-- ConvertDataType1ToDto1
|
|
|
|
| +-- OutgoingModels
|
|
|
|
| +-- Dto1
|
|
|
|
...
|
|
|
|
```
|
|
|
|
|
|
|
|
Now you can make a module that deals _only_ with Data1, another that works
|
|
|
|
only with Data2 and so on. And then you can break them into isolated modules.
|
|
|
|
|
|
|
|
And then when you have another project that also have Data1 but also deals
|
|
|
|
with Data3, you can reuse most of the stuff in the Data1 module.
|
|
|
|
|
|
|
|
### Create libraries
|
|
|
|
|
|
|
|
I've seen a lot of projects that either make a mega repository with different
|
|
|
|
projects or keep different branches that instead of just being a temporary
|
|
|
|
environment for later joining the main development area, are just to keep that
|
|
|
|
small, different thing going (picking the point above about modularization,
|
|
|
|
imagine that instead of building a new project that reuse the Data1 type, I
|
|
|
|
have a branch that has a completely different main function and the Data3
|
|
|
|
type).
|
|
|
|
|
|
|
|
Why not split the common parts into libraries and require it in different
|
|
|
|
projects?
|
|
|
|
|
|
|
|
The reason is, most of the time, 'cause people don't know how to either
|
|
|
|
create libraries or they worry how they are goint to "publish" those libraries
|
|
|
|
into the dependency sources without giving it around (so maybe it's a good
|
|
|
|
idea to also understand how your project management tool retrieves
|
|
|
|
dependencies, so you can create your own dependency repository).
|
|
|
|
|
|
|
|
### Learn to monitor
|
|
|
|
|
|
|
|
On a previous life, to understand how a system behaved, I added a ton of
|
|
|
|
metrics: how fast things were going in, how fast things were going out, how
|
|
|
|
many things were in the middle, how many the job processed...
|
|
|
|
|
|
|
|
It gives a really good view of how a system is behaving. Is the speed going
|
|
|
|
down? If it is, I can check what is going into the system to understand why. Is
|
|
|
|
it normal going down at some point?
|
|
|
|
|
|
|
|
Thing is, after this, it is really weird trying to figure out how "healthy" a
|
|
|
|
system without any monitoring is after that. Checking a system health with just
|
|
|
|
"Is it answering requests" doesn't fly anymore.
|
|
|
|
|
|
|
|
Adding monitoring early will help you understand how your system behaves.
|
|
|
|
|
|
|
|
### The config file is friend
|
|
|
|
|
|
|
|
Imagine you wrote a function that you have to pass a value for it to start
|
|
|
|
processing (say, a twitter user account id). But then you have to do that with
|
|
|
|
two values and you just call the function again with the other value.
|
|
|
|
|
|
|
|
It makes more sense to use a config file and just run the application twice
|
|
|
|
with two different config files.
|
|
|
|
|
|
|
|
### Command line options are weird, but helpful
|
|
|
|
|
|
|
|
If you move things to config files, you could also help your users by adding
|
|
|
|
an option to select the config file and expose it.
|
|
|
|
|
|
|
|
There are libraries to handling command line options for every language today,
|
|
|
|
which will help you into building a good command line and giving your users a
|
|
|
|
standard interface for everything.
|
|
|
|
|
|
|
|
### Not just function composition, but application composition
|
|
|
|
|
|
|
|
Unix came with the idea of "applications that do one thing and do it well".
|
|
|
|
|
|
|
|
Now, I said you could use one application with two config files, but what if
|
|
|
|
you need the result of both applications?
|
|
|
|
|
|
|
|
That's when you can write an application that reads the results of the first
|
|
|
|
one with both config files) and turn into a single result.
|
|
|
|
|
|
|
|
### Even for app composition, start stupid
|
|
|
|
|
|
|
|
Application composition may lead to microservices -- which is good -- but
|
|
|
|
microservices require some ideas about how applications "talk" between them
|
|
|
|
over the wire (protocols and such).
|
|
|
|
|
|
|
|
You don't need to start with that. Both applications can write and read from
|
|
|
|
files, which is way easier.
|
|
|
|
|
|
|
|
Worry about talking over the wire later, when you understand how networks
|
|
|
|
work.
|
|
|
|
|
|
|
|
### Optimization is for compilers
|
|
|
|
|
|
|
|
Let's say you need more performance. You may be tempted to look at your code
|
|
|
|
and thing "where I can squeeze a little bit more performance here" or "How can
|
|
|
|
I remove a few cycles here to get more speed".
|
|
|
|
|
|
|
|
Well, guess what? Compilers _know_ how to do that. Smarted compilers can even
|
|
|
|
delete your code 'cause it will always generate the same result.
|
|
|
|
|
|
|
|
What you need to do is think a better _design_ for your code, not how to
|
|
|
|
improve the current code.
|
|
|
|
|
|
|
|
Code is humans to read. _ALWAYS_. Optimization is what compilers do. So find a
|
|
|
|
smarted way to explain what you're trying to do (in code) instead of using
|
|
|
|
shorter words.
|
|
|
|
|
|
|
|
### By lazy (evaluated)
|
|
|
|
|
|
|
|
A long time ago, a small language made the rounds by not evaluating
|
|
|
|
expressions when they appeared, but when they were needed.
|
|
|
|
|
|
|
|
Lisp did this a long time ago, and now most languages are getting it too.
|
|
|
|
|
|
|
|
For example, Python have the `yield` statement, which will stop the execution
|
|
|
|
of the current function and return the value immediately, `yield`ing a new
|
|
|
|
value only when the function is called again. If you chain functions that keep
|
|
|
|
`yield`ing results, you won't need as much memory as functions that keep
|
|
|
|
returning lists.
|
|
|
|
|
|
|
|
## On a Team/Work
|
|
|
|
|
|
|
|
### Code reviews are not for style
|
|
|
|
|
|
|
|
Take your time on code reviews to point architectural or design problems, not
|
|
|
|
code style problems. Nobody really likes the person whose code reviews are only
|
|
|
|
"you left blanks in this line" or "missing space before parenthesis" and such.
|
|
|
|
|
|
|
|
Now, if you _do_ find architectural or design problems, _then_ you can add your
|
|
|
|
code style problems.
|
|
|
|
|
|
|
|
### Code formatting tools are ok, but they are no silver bullet
|
|
|
|
|
|
|
|
One thing a team may be tempted to do to avoid discussing style in code reviews
|
|
|
|
is to use a code formatting tool to auto-format code before committing.
|
|
|
|
|
|
|
|
Now yeah, that kinda solves the problem, but there is one small problem:
|
|
|
|
we, humans, are not as flexible to read code as computers are; what is
|
|
|
|
readable by a computer may not be readable by a human. Surely they try to
|
|
|
|
create some heuristics on what is good for human reading, but that doesn't mean
|
|
|
|
it gets right.
|
|
|
|
|
|
|
|
If you _do_ use a code formatting tool, use it to find out where it changes the
|
|
|
|
code the most; you probably need to simplify that part of the code to avoid it
|
|
|
|
messing so much.
|
|
|
|
|
|
|
|
### Code style: Follow it
|
|
|
|
|
|
|
|
If your project have a defined code style, you must follow it. Sometimes it
|
|
|
|
may not be clear ("this struct/class should be singular or plural"?), but do
|
|
|
|
your best to follow it.
|
|
|
|
|
|
|
|
### ... unless that code style is the Google Code style
|
|
|
|
|
|
|
|
(Totally personal opinion, feel free to disagree) Every freaking time Google
|
|
|
|
comes with their own coding style, it's a garbage fire. The community came
|
|
|
|
with a better style way before and Google seem to come with a style with high
|
|
|
|
contrasting parts just to call it theirs.
|
|
|
|
|
|
|
|
### There is only one coding style for C/C++: K&R
|
|
|
|
|
|
|
|
(Totally personal opinion again) Every other coding style is _WRONG_. :)
|
|
|
|
|
|
|
|
### There is only one coding style for Python: PEP8
|
|
|
|
|
|
|
|
The community (most of it) writes code in PEP8. Follow it and your code
|
|
|
|
smoothly integrate with the rest of the ecosystem.
|
|
|
|
|
|
|
|
### Explicit is better than implicit
|
|
|
|
|
|
|
|
You know what's one of the worst function names ever? `sleep()`.
|
|
|
|
|
|
|
|
Sleep for how long? It is seconds or milliseconds?
|
|
|
|
|
|
|
|
Be explicit with what you use; `sleepForSecs` and `sleepForMs` are not
|
|
|
|
perfect, but are better than `sleep`.
|
|
|
|
|
|
|
|
(Think about this when you're writing your app command line interface or its
|
|
|
|
config file.)
|
|
|
|
|
|
|
|
(I could throw the whole "Zen of Python" here, but I'm trying to focus on
|
|
|
|
personal, direct experience.)
|
|
|
|
|
|
|
|
### Companies look for specialists but keep generalists longer
|
|
|
|
|
|
|
|
If you know a lot about one single language, it may make it easier to get a
|
|
|
|
job, but in the long run, language usage dies and you'll need to find
|
|
|
|
something else. Knowing a bit about a lot of other languages helps in the long
|
|
|
|
run, not to mention that may help you think of better solutions.
|
|
|
|
|
|
|
|
"A language that doesn't affect the way you think about programming, is not
|
|
|
|
worth knowing." -- Alan Perlis
|
|
|
|
|
|
|
|
For a long time, I kept a simple programming rule: The language I'm playing at
|
|
|
|
home should not be the same language I'm using at work. This allowed me to
|
|
|
|
learn new things that later I applied in the work codebase.
|
|
|
|
|
|
|
|
I learnt how generics work in Java by writing Rust code; I understood how
|
|
|
|
Spring does dependency injection by reading how to do it in C++.
|
|
|
|
|
|
|
|
### Think of the users
|
|
|
|
|
|
|
|
Think how the data you're collecting from your users will be used -- this is
|
|
|
|
more prevalent on these days, where "privacy" is a premium.
|
|
|
|
|
|
|
|
If you capture any used data, remember to protect it against unauthorized use.
|
|
|
|
|
|
|
|
### The best secure way to deal with user data is not to capture it
|
|
|
|
|
|
|
|
You can be sure that, at some point, the data will leak, either by some
|
|
|
|
security flaw or human interference.
|
|
|
|
|
|
|
|
If you don't capture any user data -- or store it in anonymized way -- you
|
|
|
|
won't have any problems.
|
|
|
|
|
|
|
|
### Keep a record of "stupid errors that took me more than 1 hour to solve"
|
|
|
|
|
|
|
|
I tried but never managed to create a list of stupid errors I kept finding
|
|
|
|
that took more than 1 hour to solve it, which were simply "forgot to add
|
|
|
|
dependency" or "add annotation", mostly because there was more than once that
|
|
|
|
I kept fighting some stupid error for more than 1 hour.
|
|
|
|
|
|
|
|
But you should try to keep a list of stupid errors that took you 1 hour to
|
|
|
|
solve, 'cause later you can use it to not stay more than 1 hour to solve some
|
|
|
|
stupid error.
|
|
|
|
|
|
|
|
### If it doesn't run on your computer, you have a problem
|
|
|
|
|
|
|
|
I've seen a lot of systems that would never run on a isolated computer, like
|
|
|
|
the developer tool, 'cause the system requires running on a specialized
|
|
|
|
environment.
|
|
|
|
|
|
|
|
This is something that really kills productivity.
|
|
|
|
|
|
|
|
If your system will run on a specialized environment -- and I'm including "the
|
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cloud" here -- look for something that can abstract whatever you're using. For
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example, if you're using AWS SQS, which is a queue, look for a library that
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|
can abstract the way a queue works so you can also run with RabbitMQ, which
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can be easily run on your own computer.
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If you're using a very specialized thing, you may have to write the
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abstraction yourself, isolating it from the main system, so you can develop
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the main product in peace.
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## Personal
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### When it's time to stop, it's time to stop
|
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Learn when you can't code anymore. Learn when you can't process things anymore.
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Don't push beyond that, it will just make things worse in the future.
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I tried to keep coding once when I had a migraine (not strong, but not mild).
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Next day, when I was better, I had to rewrite most of the stuff I did, 'cause
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it was all shit.
|
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|
|
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### Code of conduct protect _you_, not _them_
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When you're beginning with any language/library/framework, check their CoC;
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they will protect _you_ from being harassed for not immediately getting what
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is going on instead of blocking you from telling them what you think.
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I'm mentioning this 'cause a lot of people complain about CoC, but they
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forget that they allow them to join in any project without being called
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"freaking noob" or "just go read the docs before annoying us".
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Also, remember that most people that are against CoCs are the ones that want
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to be able to call names on everyone.
|
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|
|
|
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### Learn to say no
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Sometimes, you'll have to say no: No, I can't do it; no, it can't be made in
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this time; no, I don't feel capable of doing this; no, I don't feel
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comfortable writing this.
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Once I had to say to our CTO: "Ok, I'll do it, but I want to note that I don't
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agree with what we are doing." In the end, the app was barred exactly because
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the thing we were doing.
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### You're responsible for the use of your code
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This is hard. Very very hard. It's the difference between "freedom" and
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"responsibility".
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There is nothing wrong in writing, for example, a software to capture people's
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faces and detect their ethnicity, but you have to think about what that will
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be used on.
|
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|
|
|
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### Don't tell "It's done" when it's not
|
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You are tired of running the same thing over and over again. You kinda
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|
remember that something weird may happen, but because you're tired, you tell
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everyone that "It's finished".
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Don't do that.
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Someone will try that weird case on the first run and immediately tell you
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that it is _not_ working.
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|
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### You'll learn about yourself the hard way
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We get frustrated with code that doesn't compile. We get angry with customers
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|
asking things back and forth.
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And we lash out on other when that happens.
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And that will get you in trouble.
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It happens.
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|
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### People get pissed/annoyed about code/architecture because they care
|
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You'll find yourself in the other side of the coin: You'll describe some
|
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|
|
solution and people will seem annoyed/pissed about some solution.
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When people care about a product/code, they do that.
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|
"Yeah, you don't like that hushed solution 'cause you care" was one of the
|
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|
|
nicest things someone told about myself.
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|
### Learn from your troubles
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|
You'll get annoyed, pissed, frustrated, and angry. You'll get you in trouble.
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|
You'll see people getting in trouble because of this kind of stuff.
|
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|
You must learn about it. Don't ignore it.
|
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|
One thing I learnt the hard way was that I get really aggressive when I'm
|
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|
|
frustrated. Now, when I notice I start to get frustrated, I ask help from
|
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|
someone else. It's really therapeutic to see that someone else also struggles
|
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|
|
with your problem, and that's not just you.
|
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|
|
|
|
|
|
### Pay attention on how people react to you
|
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|
I have a "angry man resting face" kind of face.
|
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|
Sometimes I'll ask things and people will move a bit back -- like I'm telling
|
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|
them their solution is wrong.
|
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|
That's when I have to add "I'm not saying it's wrong, I'm just confused".
|
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|
That _may_ help you to not get in trouble.
|
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|
|
|
|
|
|
### Learn to recognize toxic people; stay away from them
|
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|
|
|
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|
|
You'll find people that, even if they don't small talk you, they will bad
|
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|
|
mouth everything else -- even some other people -- openly.
|
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|
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|
|
Stay away from those people.
|
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|
|
|
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|
|
You have no idea how that kind of attitude will drive you down.
|
|
|
|
|
|
|
|
### Beware of micro-aggressions
|
|
|
|
|
|
|
|
"Micro-aggressions" are aggressive comments in small doses. Like someone that
|
|
|
|
keeps calling you "_that_ person" or seemingly innocuous comments about your
|
|
|
|
position in some policy.
|
|
|
|
|
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|
|
Those are hard to fight, 'cause PR won't listen to you saying that they are
|
|
|
|
attacking you. Also, they are hard to detect, 'cause they seem small enough,
|
|
|
|
but they do pile up and you'll blow your anger all at once.
|
|
|
|
|
|
|
|
Better just stay away and avoid contact as possible.
|
|
|
|
|
|
|
|
### No, I don't think they are "fixable"
|
|
|
|
|
|
|
|
(Personal opinion) Someone could say "Hey, maybe if you spoke to that person,
|
|
|
|
they would stop".
|
|
|
|
|
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|
|
Personally, I don't think they would. This kind of stuff is going for so long
|
|
|
|
to them that it feels natural and, most of the time, you're the wrong one (for
|
|
|
|
not seeing that they are joking, for example, in true "Schrödinger's asshole"
|
|
|
|
style.)
|
|
|
|
|
|
|
|
### Toxic/micro-aggressors are only fixable if they are _YOU_
|
|
|
|
|
|
|
|
Unless it's you realizing you're acting like a toxic person or micro-attacking
|
|
|
|
someone, and realize that you're actually doing more harm than good being that
|
|
|
|
way, there is no way to fix those traits (again, personal opinion).
|
|
|
|
|
|
|
|
...mostly 'cause hearing from someone else may feel "_they_ are the ones
|
|
|
|
against me!" to them.
|
|
|
|
|
|
|
|
### Hero Projects: You'll have to do it someday
|
|
|
|
|
|
|
|
An "hero project" is a project/spec change/framework that you personally think
|
|
|
|
will solve a group of problems in your project. It could be a different
|
|
|
|
architecture, a new framework or even a new language.
|
|
|
|
|
|
|
|
That means you'll spent your free time to write something that is already
|
|
|
|
being worked/exists just to prove a point.
|
|
|
|
|
|
|
|
Sometimes it proves you where wrong.
|
|
|
|
|
|
|
|
(But you got something from it, nonetheless.)
|
|
|
|
|
|
|
|
### Don't confuse "hero project" with "hero syndrome"
|
|
|
|
|
|
|
|
I have seen this at least two times: Someone claims things don't work when
|
|
|
|
they aren't around or that they don't need help.
|
|
|
|
|
|
|
|
This is "hero syndrome", the idea that that person is the only one capable of
|
|
|
|
solving all the problems.
|
|
|
|
|
|
|
|
Don't be that person.
|
|
|
|
|
|
|
|
### Learn when to quit
|
|
|
|
|
|
|
|
You tell your boss that you didn't finish on time because something weird
|
|
|
|
happened and he lashed out at you.
|
|
|
|
|
|
|
|
One of your coworkers is constantly micro-attacking you.
|
|
|
|
|
|
|
|
Another one is the guy that keeps doing stupid pranks, saying bullshit and
|
|
|
|
small talking other groups all the time.
|
|
|
|
|
|
|
|
A third is always complaining that when he's not around, things don't work.
|
|
|
|
|
|
|
|
It's time to start sending your resume around, no matter how good the pay is
|
|
|
|
or how awesome the project is.
|
|
|
|
|
|
|
|
... unless you want to be a constantly pissed off, annoyed person when you're
|
|
|
|
in the forties.
|
|
|
|
|
|
|
|
### I.T. world is a very small egg
|
|
|
|
|
|
|
|
We have a expression here: "The world of _something_ is a small egg", which
|
|
|
|
means that you don't live in a large world; the world is small.
|
|
|
|
|
|
|
|
I.T. world is really small.
|
|
|
|
|
|
|
|
The person you work with today will find you again in 15 years after you both
|
|
|
|
changed 3 or 4 jobs already.
|
|
|
|
|
|
|
|
And you'll meet a lot of other I.T. people in the way.
|
|
|
|
|
|
|
|
And they will talk about themselves.
|
|
|
|
|
|
|
|
And whatever you say/do will be talked around, which one person will hear and
|
|
|
|
pass along another company, which will pass along other people, which will
|
|
|
|
pass the story along to another company and, suddenly, when you realized,
|
|
|
|
nobody will hire you locally 'cause everybody knows that time when you fucked
|
|
|
|
up a project or punched a colleague in the face.
|
|
|
|
|
|
|
|
### Paper notes are actually helpful
|
|
|
|
|
|
|
|
I tried to become "paperless" many times. At some point, I did keep the papers
|
|
|
|
away, but in the very end, it really do help to have a small notebook and a
|
|
|
|
pen right next to you write that damn URL you need to send the data.
|
|
|
|
|
|
|
|
### Trello is cool and all, but Post-its are nicer
|
|
|
|
|
|
|
|
Nothing says "I'm really busy, but organized" like having a bunch of post-its
|
|
|
|
on your desk.
|
|
|
|
|
|
|
|
### Blogging about your stupid solution is still better than being quiet
|
|
|
|
|
|
|
|
You may feel "I'm not start enough to talk about this" or "This must be so
|
|
|
|
stupid I shouldn't talk about it".
|
|
|
|
|
|
|
|
Create a blog. Post about your stupid solutions. They are still smarter than
|
|
|
|
someone else's solution.
|
|
|
|
|
|
|
|
Also, come back later and fight your own solutions with better ones.
|
|
|
|
|
|
|
|
Show your growth.
|
|
|
|
|
|
|
|
On top of that, they help you keep small notes or things you need to do.
|
|
|
|
|
|
|
|
### ... but turn off the comments
|
|
|
|
|
|
|
|
One thing about posting your stupid solution is that it will attract people
|
|
|
|
who just want to mess with you. "This is stupid", for example. "Your dumb" may
|
|
|
|
someone say, unaware of who's actually dumb.
|
|
|
|
|
|
|
|
Turn it off. Don't let those people stop you.
|
|
|
|
|
|
|
|
### Post your stupid solution online
|
|
|
|
|
|
|
|
Don't keep a Github only for those "cool, almost perfect" projects. You're
|
|
|
|
free to show that, at some point, you were a beginner.
|
|
|
|
|
|
|
|
You can always come back and improve your code.
|
|
|
|
|
|
|
|
(Or don't: I still have a public repo of my first Python project that looks
|
|
|
|
like I just translated Java into Python, without the Pythonic part.)
|
|
|
|
|
|
|
|
### Keep a list of "Things I Don't Know"
|
|
|
|
|
|
|
|
Richard Feymann, famous physicist, kept a notebook with the title "Things I
|
|
|
|
Don't Know".
|
|
|
|
|
|
|
|
When you find something that seems cool and you'd like to know more, create a
|
|
|
|
file/note/whatever with it in the title. Then make notes about what you
|
|
|
|
find/figure out.
|
|
|
|
|
|
|
|
---
|
|
|
|
|
|
|
|
**Changelog**:
|
|
|
|
|
|
|
|
* 2019-06-12:
|
|
|
|
* Renamed "Cognitive Dissonance" to "Cognitive Cost", as pointed by
|
|
|
|
[hellomudder](https://old.reddit.com/user/hellomudder).
|
|
|
|
* As reminded by [DeviceMan](https://old.reddit.com/user/DevIceMan),
|
|
|
|
I added the "throw away your code" point.
|
|
|
|
* Remember something about debuggers, which would make some people very
|
|
|
|
very angry.
|
|
|
|
* 2019-06-13:
|
|
|
|
* Clarified the point about choosing a language a bit more.
|
|
|
|
* Added a point to use functional programming.
|
|
|
|
* Added a point about use structures to well-defined data.
|
|
|
|
* Added a point about using abstractions to run the system on your
|
|
|
|
computer.
|
|
|
|
* Added a point about quitting your job.
|
|
|
|
* Added a point about messing with external libraries.
|
|
|
|
* Added a point about work relationships.
|
|
|
|
* Added a point about tests and CI.
|
|
|
|
* Added a point about project organization.
|
|
|
|
* Added a point about modularization.
|
|
|
|
* Added a point about libraries.
|
|
|
|
* Clarified a bit about why generalists win in the end.
|
|
|
|
* Added a point about comments in blogs.
|
|
|
|
* Added a point about flags in functions.
|
|
|
|
* Added a point about API evolution.
|
|
|
|
* Added a point about dates.
|
|
|
|
* 2019-06-14:
|
|
|
|
* Added a point about optimization.
|
|
|
|
* Added a point about lazy evaluation.
|