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Julio Biason 5 years ago
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  1. 8
      config.toml
  2. 5
      content/books/_index.md
  3. 14
      content/books/things-i-learnt/_index.md
  4. 42
      content/books/things-i-learnt/disclaimer/index.md
  5. 54
      content/books/things-i-learnt/gherkin/index.md
  6. 69
      content/books/things-i-learnt/integration-tests/index.md
  7. 52
      content/books/things-i-learnt/intro/index.md
  8. 40
      content/books/things-i-learnt/spec-first/index.md
  9. 58
      content/books/things-i-learnt/steps-as-comments/index.md
  10. 2
      themes/nighttime

8
config.toml

@ -34,11 +34,3 @@ after_dark_menu = [
{url = "$BASE_URL/books", name = "Books"},
]
after_dark_title = "JulioBiason.Net 4.0"
hyde_links = [
{name = "Category: Book Reviews", url = "/reviews/books"},
{name = "Category: Code", url = "/code"},
{name = "Category: Reviews", url = "/reviews"},
{name = "Tags", url = "/tags"},
]
hyde_reverse = true

5
content/books/_index.md

@ -1,8 +1,13 @@
+++
title = "My Books"
template = "section-contentless.html"
transparent = true
+++
## Portuguese/Português
* [Uma Lição de Vim](uma-licao-de-vim)
## English/Inglês
* [Things I Learnt The Hard Way](things-i-learnt)

14
content/books/things-i-learnt/_index.md

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+++
transparent = true
title = "Things I Learnt The Hard Way (In 30 Years of Software Development)"
template = "section-contentless.html"
+++
* [Intro](intro)
* [Disclaimer](disclaimer)
* Programming:
* [Spec First, Then Code](spec-first)
* [Write Steps as Comments](steps-as-comments)
* [Gherkin Is Your Friend to Understand Expectations](gherkin)
* [Unit Tests Are Good, Integration Tests Are Gooder](integration-tests)

42
content/books/things-i-learnt/disclaimer/index.md

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+++
title = "Things I Learnt The Hard Way - Disclaimer"
date = 2019-06-19
[taxonomies]
tags = ["en-au", "books", "things i learnt", "disclaimer"]
+++
There is one magical thing you need to know when reading this book: It's all
personal opinion
<!-- more -->
A lot of stuff I'm going to discuss throughout this book will come directly
from my personal experience in several projects -- system applications, web
backend, embedded, mobile, stream processing -- in several different languages
-- C, C++, Python, Java. And, because it comes from personal experience,
everything reflects my own personal opinion on several subjects.
Obviously, you don't need to agree with every single point.
Also, sometimes I may mention some examples that people who know me -- either
worked with me, heard me complain about some project, inherit one of my
projects, _I_ inherit one of the _their_ projects -- may recognized and think
I'm attacking the author.
I am not.
We do mistakes. Sometimes we don't know the topic with are attacking,
sometimes we don't have full specs, sometimes we don't have the time to write
things properly in a crunchtime. And that's why some things don't look as
pretty as they should. Heck, if you think I'm attacking the original author of
some example, look back the stuff I wrote and you'll see things a lot worse.
But I need the example. I want to show people how things can be better. I want
to show people how my opinion built over some subject. And, again, I'm in no
way attacking the original author of the code. I may even call the code
"stupid", but I'm not calling the author _stupid_.
With that in mind...
{{ chapters(prev_chapter_link="/books/things-i-learnt/intro", prev_chapter_title = "Intro", next_chapter_link="/books/things-i-learnt/spec-first", next_chapter_title="Spec First, The Code") }}

54
content/books/things-i-learnt/gherkin/index.md

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+++
title = "Things I Learnt The Hard Way - Gherkin Is Your Friend to Understand Expectations"
date = 2019-06-19
[taxonomies]
tags = ["en-au", "book", "things i learnt", "gherkin", "expectations"]
+++
Gherkin is file format for writing behaviour tests. But it can also give you
some insights on what you should do.
<!-- more -->
Alright, let's talk a bit about Gherkin:
[Gherkin](https://en.wikipedia.org/wiki/Cucumber_(software)#Gherkin_language)
is a file format created for [Cucumber](https://en.wikipedia.org/wiki/Cucumber_(software)),
which describes scenarios, what's in them, what actions the user/system will
do and what's expected after those actions, in a very high level, so people
without programming experience can describe what's expected from the system.
Although Gherkin was born with Cucumber, it is now supported by a bunch of
programming languages, through external libraries.
A typical Gherkin file may look something like this:
* **Given that** _initial system environment_
* **When** _action performed by the user or some external system_
* **Then** _expected system environment_
Or, in a more concrete example:
* **Given that** The system is retrieving all tweets favourited by the user
* **When** It finds a tweet with an attachment
* **Then** The attachment should be saved along the tweet text
Pretty simple, right?
Now, why I'm mentioning this?
Sometimes, specs are not the most clear source of information about what it is
expected from the system. If you're confused about what you should write,
asking the person responsible for the request to write something like Gherkin
may give you some better insights about it.
Obviously, it won't be complete. People tend to forget the error situations --
people entering just numbers on names, letter in age fields, tweets with no
text and just attachments -- but at least with a Gherkin description of the
system, you can get a better picture of the whole.
Also, you may not like to write specs. That's alright, you can replace them
with Gherkin anyway.
{{ chapters(prev_chapter_link="/books/things-i-learnt/steps-as-comments", prev_chapter_title="Write Steps as Comments", next_chapter_link="/books/things-i-learnt/integration-tests", next_chapter_title="Unit Tests Are Good, Integration Tests Are Gooder") }}

69
content/books/things-i-learnt/integration-tests/index.md

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+++
title = "Things I Learnt The Hard Way - Unit Tests Are Good, Integration Tests Are Gooder"
date = 2019-06-19
[taxonomies]
tags = ["en-au", "book", "things i learnt", "unit tests", "integration tests"]
+++
The view of the whole is greater than the sum of its parts. And that includes
tests for the whole compared to tests of single things.
<!-- more -->
First, I just don't want to into a discussion about what's the "unit in a unit
test"[^1], so let's take the point that a unit test is a test that tests a
class/function, not the whole system, which would require data flowing through
several classes/functions.
There are several libraries/frameworks that actually split this in a way that
you can't test the whole.
[Spring](https://spring.io/)+[Mockito](https://site.mockito.org/) is one of
those combinations -- and one that I worked with. Due the bean container of
Java, the extensive use of Beans by Spring and the way Mockito interacts with
the container, it's pretty easy to write tests that involve only one class:
You can ask Mockito to mock every dependency injection in one class and mock
every injected class, simply using annotations.
And this is cool and all. But the fact that we are making sure each class does
what it does, it doesn't give a proper view of the whole; you can't see if
that collection of perfectly tested classes actually solve the problem the
system is responsible for solving.
Once, in C++, I wrote an alarm system
[daemon](https://en.wikipedia.org/wiki/Daemon_(computing)) for switches. There
were three different levels of things the alarm system should do: It could
only log the message of the incoming error, it could log the error and send a
SNMP message, or it could log the error, send a SNMP message and turn a LED in
the front panel on. Because each piece had a well defined functionality, we
broke the system in three different parts: One for the log, one for the SNMP
and one for the LED. All tested, all pretty. But I still had a nagging
feeling that something was missing. That's when I wrote a test that would
bring the daemon up, send some alarms and see the results.
And, although each module was well tested, we still got one things we were
doing it wrong. If we never wrote an integration test, we would never catch
that.
Not only that, but because we wrote a test that interacted with the daemon, we
could get a better picture of its functionality and the test actually _made
sense_ -- as in, if you read the unit tests, they seemed disconnected from
what the daemon was expected to do, but the integration tests actually read
like "Here, let me show that we actually did what you asked". And yes, this
was akin to [Gherkin](/books/things-i-learnt/gherkin) tests, although I didn't
know Gherkin at the time.
Personally, I think over time integration tests are more important that unit
tests. The reason is that I still have the feeling that unit tests check if
the classes/functions have _adherence_ to the underlying _design_ -- Does your
view can actually work without the controller? Is the controller using
something from the model or using things that should be in the view? -- but
adherence to the design gets better over time -- developers start using the
layout from previous examples, so they capture the design by osmosis, while
the big picture starts to get more and more complex, with lots of moving
parts.
{{ chapters(prev_chapter_link="/books/things-i-learnt/gherkin", prev_chapter_title="Gherkin Is Your Friend to Understand Expectations") }}
[^1]: There is no "unit" in "unit tests". "Unit test" means the test _is_ a
unit, indivisible and dependent only on itself.

52
content/books/things-i-learnt/intro/index.md

@ -0,0 +1,52 @@
+++
title = "Things I Learnt The Hard Way - Intro"
date = 2019-06-18
[taxonomies]
tags = ["en-au", "books", "things i learnt", "intro"]
+++
"Things I Learnt The Hard Way (In 30 Years of Software Development)" started
as a simple sequence of toots (the same as "tweets", but outside Twitter) when
I was thinking about a new presentation I could do.
But why "a new presentation"?
<!-- more -->
I go around my state with a group called "Tchelinux": We usually go to
universities and talk to people starting uni, explaining things about
free/libre software and sometimes telling people about things they wouldn't
normally see in the uni curriculum.
One thing that annoys me is that there are very few presentations about "when
things go wrong". All the presentations are either prototypes or tell the good
stuff, and hide all the wrong things that could happen[^1]. Obviously, after
working 30 years in the field of software development, I saw my fair share of
things going wrong -- sometimes in unimaginable piles of crap -- and I thought
"maybe that's something people would like to hear".
And that's when the toot sequence started. Just before I noticed, I spent the
whole day just posting this kind of stuff (fortunately, my pile of "incoming"
was a bit empty at the time) and it had 30 points, plus addendums and a few
explanation points. That's when I decided to group all them in a single post.
All I thought when I grouped everything in a post was "this will make things
easier for the people following the thread on Mastodon". But then the post
appeared on Reddit. And Twitter. And HackerNews. And YCombinator. And none of
those where mine.
But here is the thing: Each point was limited by the toot size, which is 500
characters. Sometimes that's not enough to expand the point, explain it
properly and add some examples.
And that's how the idea to write this "book" came to life.
One thing you must keep in mind here: *These are my options*. I understand
that not everything is so black and white as put here, and some people's
experiences may not match things here. Also, you get a bit cynical about
technology after 30 years. So... thread carefully, 'cause here be dragons.
[^1]: Yup, I'm guilty of that too.
{{ chapters(next_chapter_link="/books/things-i-learnt/disclaimer", next_chapter_title="Disclaimer") }}

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content/books/things-i-learnt/spec-first/index.md

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+++
title = "Things I Learnt The Hard Way - Spec First, Then Code"
date = 2019-06-18
[taxonomies]
tags = ["en-au", "books", "things i learnt", "specs", "code"]
+++
"Without requirements or design, programming is the art of adding bugs to an
empty text file." -- Louis Srygley
<!-- more -->
If you don't know what you're trying to solve, you don't know what to code.
A lot of times we have this feeling of "let me jump straight to the code". But
without understanding what problem you're trying to solve, you'd end up
writing a bunch of things that doesn't solve anything -- or, at least,
anything that _should_ be solved.
So here is the point: Try to get a small spec on whatever you want to solve.
But be aware that even that spec may have to be thrown out, as the
understanding of the problem tend to grow as long as the project continue.
Yes, it's paradoxical: You need a spec to know what to code to avoid coding
the wrong solution, but the spec may be wrong, so you _end up_ solving the
wrong solution anyway. So what's the point? The point is, the spec reflects
the understanding of a problem _at a certain point_: All you (and your team)
know is _there_.
The times I stood longer looking at my own code wondering what to do next were
when we didn't have the next step defined: It was missing some point of the
solution or we didn't have the communication structures defined or something
of sorts. Usually, when that happened, I stumbled upon Twitter or Mastodon
instead of trying to solve the problem. So when you see yourself doing this
kind of stuff -- "I don't know what to do next, and I'm not sure if I'm done
with the current problem" -- then maybe it's time to stop and talk to other
people in the project to figure that out.
{{ chapters(prev_chapter_link="/books/things-i-learnt/disclaimer", prev_chapter_title="Disclaimer", next_chapter_link="/books/things-i-learnt/steps-as-comments", next_chapter_title="Write Steps as Comments") }}

58
content/books/things-i-learnt/steps-as-comments/index.md

@ -0,0 +1,58 @@
+++
title = "Things I Learnt The Hard Way - Write Steps as Comments"
date = 2019-06-18
[taxonomies]
tags = ["en-au", "books", "things i learnt", "steps", "comments", "code"]
+++
Don't know how to solve your problem? Write the steps as comments in your
code.
<!-- more -->
There you are, looking at the blank file wondering how you're going to solve
that problem. Here is a tip:
Take the spec you (or someone else) wrote. Break each point into a series of
steps to reach the expected content. You can even write on your natural
language, if you don't speak English.
Then fill the spaces between the comments with code.
For example, if you have a spec of "connect to server X and retrieve
everything there. You should save the content in the database. Remember that
server X has an API that you can pass an ID (the last ID seen) and you can use
it to not retrieve the same content again." Pretty simple, right?
Now, writing this in comments, pointing the steps you need to make:
```
// connect to server X
// retrieve posts
// send posts to the database
```
Ah, you forgot the part about the ID. No problem, you just have to add it in
the proper places -- for example, it doesn't make sense to connect to the
server before you have the last seen ID:
```
// open configuration file
// get value of the last seen ID; if it doesn't exist, it's empty.
// connect to server X
// retrieve posts starting at the last seen ID
// send posts to the database
// save the last seen ID in the configuration file
```
Now it is "easy"[^1]: You just add the code after each comment.
A better option is to change the comments into functions and, instead of
writing the code between the comments, you write the functionality in the
function themselves and keep a clean view of what your application does in the
main code.
[^1]: Yes, that was sarcastic.
{{ chapters(prev_chapter_link="/books/things-i-learnt/spec-first", prev_chapter_title="Specs First, Then Code", next_chapter_link="/books/things-i-learnt/gherkin", next_chapter_title="Gherkin Is Your Friend to Understand Expectations") }}

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Subproject commit e1f25d33deadd983fd47e24a2fe6546824bd894b
Subproject commit 658e800a1a1cecd1ab382e17dbab3bd6bba4e2ec
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