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+++ title = "Everything Everywhere At Once In Software Development" date = 2023-06-30 draft = true

[taxonomies] tags = ["software development"] +++

A lot of stuff we learn (and some things we don't learn, specially at Uni) is told in a vaccuum, in which only it exists. But there is a lot of things that are connected (or, at least, they should).

Let's start with...

TDD

Test-Driven Development, or just TDD for short, is the idea of building the tests before you build the code. Sure, that means the test fails, then you add the code, and the test finally passes. This flow is described as "red-refactor-green" in the TDD lingo.

But what you need to test? Well, if you follow the language used in TDD, you write the test and then refactor. This means you need to find out what the code needs to do, write a test that replicates the behavior you want and then write the code.

{% note() %} The internet hates me: One general description of TDD you may find in the internet is that you should write a test for every function/class in your project. I've told those that you shouldn't make it an one-to-one when writing tests like this, and I've been laughed at for that.

Just a warning that you may find other explanations for what TDD is and it won't say exactly like that. {% end %}

But where those behaviors come from? That's when we have to talk about...

Agile

Agile is a set of project management methodologies in which you start with small pieces, deliver them, and then gather more information. This process assures that you're moving in the right way, letting the ideas settle instead of having just concepts and hoping they are right the project reaches its end and it is delivered.

{% note() %} The internet hates me: If you look for agile on the internet, you may find a series of posts saying that "agile sucks" or something like that. So far, all the things I've read seem to follow the agile book line-by-line instead of understanding why things are that way.

Also, the behavior descriptions can come from other project management methologies, like Cascade, in which you have the whole project specified and described way before any piece of code is written -- which have its own issues. {% end %}

Besides gathering information at each step, there is a discussion about the "Definition Of Done", on when a feature is complted: Is it when the developer finishes writing the code? Is it when the testers say it is ok? Or is it when the client says it fits their needs, 'cause the issue could be the information gathering way before it reached the developer?

The point of "was it right before reaching the developer" have a definition that is mostly forgotten: It should pass the "Definition Of Ready", which, as with Definition of Done, tries to describe when something is good to be developed, like "Do we have the proper definition?", "Does it have an example of what is the expected behavior?", "Do we have the error conditions/constrains?" and so on.

If a task passes the "Definition of Ready", then the developer have the expected behavior from the system, which brings us back to...

TDD