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121 lines
5.5 KiB
121 lines
5.5 KiB
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<a href="https://blog.juliobiason.me"><h1>Julio Biason .Me 4.3</h1></a> |
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<p class="lead">Old school dev living in a 2.0 dev world</p> |
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<h1 class="post-title">Pre-Orders: The Case of No Man's Sky</h1> |
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<span class="post-date"> |
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2016-08-25 |
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<a href="https://blog.juliobiason.me/tags/pre-order/">#pre-order</a> |
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<a href="https://blog.juliobiason.me/tags/grim-dawn/">#grim dawn</a> |
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<a href="https://blog.juliobiason.me/tags/no-man-s-sky/">#no man's sky</a> |
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<p><a href="http://www.no-mans-sky.com/">No Man's Sky</a> is getting a lot of heat recently |
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because, well, the game is not all what the developers promised. And a lot of |
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people are putting the blame on pre-orders and whatnot.</p> |
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<span id="continue-reading"></span> |
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<p>Thing is, this is not a problem with pre-orders. This is a problem with a |
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development company not getting up with the times.</p> |
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<p>Example: <a href="http://www.grimdawn.com/">Grim Dawn</a>. Although not a pre-order thing |
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per-se, the game was on a Kickstart. Today, the game is polished, fun, have |
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lots of stuff to do but nowhere there is someone claiming this "pre-order" |
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thing ruined the game.</p> |
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<p>The difference between Grim Dawn and No Man's Sky is that Crate, the |
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developers of the first, continuously delivered versions to get feedback. |
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Falling through the world? Ok, we can fix. Game doesn't run on your rig even |
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when you have the minimal specs? There is something wrong with our engine. |
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That feature? Yeah, it's too big for now, we'll work on it later.</p> |
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<p>Not on this list, but ArenaNet did something close to that with Guild Wars 2: |
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People who pre-purchased the game -- an "extreme" version of pre-order -- |
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could participate on the closed beta events. Those events, although not |
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spawning through whole maps, would allow players to experience some part of |
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the game and return feedback. They would even claim "we just want to stress |
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the servers, so weird things could happen" and people were fine with that.</p> |
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<p>Hello Games, on the other hand, did all development behind closed doors. Sure |
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they are a small company, but there was nothing stoping them from actually |
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doing some open beta test or whatever to receive feedback. Well, except on |
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thing: Sony.</p> |
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<p>Sony injected money on Hello Games for their first title (I was about to claim |
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"a lot of money" but heck if I know how much they funded) and wanted it on |
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their console. Now, consoles do not have a "here, play for testing" or "signup |
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for this and we'll add your console ID in our database and you can download |
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the game". To keep the things hyped, no one could see the game before release. |
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No previews, no betas, no nothing. Feature wasn't fun? Who would know, it's |
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scrapped now. The engine blows up on certain configurations? Only way to check |
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this is after the final release.</p> |
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<p>So, again, it's not a problem with "Pre-orders are bad and you should feel |
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bad". This is a problem with a company not keeping up with the times. A lot of |
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companies are now sharing things beforehand to get larger feedback than their |
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friends and family: Microsoft is continuously releasing Windows versions |
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through their "Microsoft Insider" program, which anyone can join; Apple is |
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giving betas of all their OSes for anyone who wants to test them. The idea of |
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"many eyes makes all bugs shallow" finally caught up and people realised it |
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was right.</p> |
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<p>But, apparently, Hello Games + Sony didn't.</p> |
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