Responses for exercises in Exercism.
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#[deny(warnings, missing_docs)]
/// Errors created when in the game
#[derive(Debug, PartialEq)]
pub enum Error {
/// The throw is higher the number of pins available.
NotEnoughPinsLeft,
/// The game is over, no more throws are possible.
GameComplete,
}
/// A throw.
// I'd usually move those to their own file, but since Exercism wants a single file... here we go.
mod throw {
#[deny(warnings, missing_docs)]
use std::fmt;
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#[derive(PartialEq)]
enum ThrowType {
/// This throw doesn't exist yet; the player did something (a strike, a spare) that gave
/// them another throw.
Free,
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/// Pins knocked (or not, if the value is 0).
Knock(u16),
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}
pub struct Throw {
/// The throw id; it is used only for our debugging reference.
id: usize,
/// The result of the throw.
result: ThrowType,
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}
impl Throw {
/// Create a free Throw
pub fn new_free(id: usize) -> Self {
Self {
id: id,
result: ThrowType::Free,
}
}
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/// Create a throw that knocked some pins
pub fn new(id: usize, pins: u16) -> Self {
Self {
id: id,
result: ThrowType::Knock(pins),
}
}
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/// In-place update of a free throw
pub fn update(&mut self, pins: u16) {
// Silently refusing to update a non-free throw result.
if self.result == ThrowType::Free {
self.result = ThrowType::Knock(pins);
}
}
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/// Indicate that the Throw is a free and has no value.
pub fn is_free_throw(&self) -> bool {
self.result == ThrowType::Free
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}
/// Indicate that the player made a strike with this throw.
pub fn is_strike(&self) -> bool {
self.result == ThrowType::Knock(10)
}
/// Score of this throw.
pub fn score(&self) -> Option<u16> {
match self.result {
ThrowType::Free => None,
ThrowType::Knock(x) => Some(x),
}
}
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}
/// A different debug information, so it will be easier to read.
impl fmt::Debug for Throw {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"{}-{}",
self.id,
match self.result {
ThrowType::Free => "Free".into(),
ThrowType::Knock(x) => format!("{}", x),
}
)
}
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}
#[cfg(test)]
mod throw_tests {
#[test]
fn make_free() {
let throw = super::Throw::new_free(1);
assert!(throw.is_free_throw());
assert_eq!("1-Free", format!("{:?}", throw));
}
#[test]
fn make_strike() {
let throw = super::Throw::new(1, 10);
assert!(!throw.is_free_throw());
assert_eq!("1-10", format!("{:?}", throw));
assert!(throw.is_strike());
}
#[test]
fn update() {
let mut throw = super::Throw::new_free(1);
assert_eq!(throw.score(), None);
throw.update(5);
assert_eq!(throw.score(), Some(5));
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}
}
}
/// A game frame
mod frame {
#[deny(warnings, missing_docs)]
use std::fmt;
use std::rc::Rc;
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use super::throw::Throw;
pub struct Frame {
id: usize,
throws: Vec<Rc<Throw>>,
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}
impl Frame {
pub fn new(id: usize) -> Self {
Self {
id: id,
throws: vec![],
}
}
pub fn add_throw(&mut self, throw: &Rc<Throw>) {
self.throws.push(throw.clone());
}
pub fn possible_spare(&self, pins: u16) -> bool {
self.throws.len() == 1 && self.score().unwrap() + pins == 10
}
pub fn score(&self) -> Option<u16> {
if self.throws.len() == 0 || self.throws.iter().any(|throw| throw.is_free_throw()) {
None
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} else {
Some(self.throws.iter().map(|throw| throw.score().unwrap()).sum())
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}
}
pub fn is_closed(&self) -> bool {
self.throws.len() >= 2 && self.throws.iter().all(|throw| !throw.is_free_throw())
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}
}
/// A different debug information, so it will be easier to read.
impl fmt::Debug for Frame {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"{}-{} ({})",
self.id,
match self.score() {
None => "??".into(),
Some(x) => format!("{}", x),
},
self.throws
.iter()
.map(|x| format!("{:?}", x))
.collect::<Vec<String>>()
.join(",")
)
}
}
#[cfg(test)]
mod frame_tests {
#[test]
fn no_score() {
let frame = super::Frame::new(1);
assert_eq!(frame.score(), None);
}
#[test]
fn score() {
let mut frame = super::Frame::new(1);
let throw = super::Throw::new(1, 10);
frame.add_throw(&super::Rc::new(throw));
assert_eq!(frame.score(), Some(10));
}
#[test]
fn no_score_with_free_throws() {
let mut frame = super::Frame::new(1);
let throw1 = super::Throw::new(1, 5);
let throw2 = super::Throw::new_free(2);
frame.add_throw(&super::Rc::new(throw1));
frame.add_throw(&super::Rc::new(throw2));
assert_eq!(frame.score(), None);
}
#[test]
fn debug() {
let mut frame = super::Frame::new(1);
let throw1 = super::Throw::new(1, 5);
let throw2 = super::Throw::new_free(2);
frame.add_throw(&super::Rc::new(throw1));
frame.add_throw(&super::Rc::new(throw2));
assert_eq!("1-?? (1-5,2-Free)", format!("{:?}", frame));
}
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}
}
use std::rc::Rc;
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pub struct BowlingGame {
pub frames: Vec<frame::Frame>,
pub throws: Vec<Rc<throw::Throw>>,
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}
impl BowlingGame {
pub fn new() -> Self {
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Self {
frames: vec![],
throws: vec![],
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}
}
pub fn roll(&mut self, pins: u16) -> Result<(), Error> {
if !self.has_free_throws() && self.is_finished() {
Err(Error::GameComplete)
} else if pins > 10 {
Err(Error::NotEnoughPinsLeft)
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} else {
let mut frame_throws: Vec<Rc<throw::Throw>> = Vec::new();
if !self.has_free_throws() {
let throw = self.add_new_throw(pins);
frame_throws.push(throw);
} else {
self.reuse_free_throw(pins);
}
if pins == 10 {
// On a strike, the player get two "free" throws.
let last_id = self.throws.len();
frame_throws.push(Rc::new(throw::Throw::new_free(last_id + 1)));
frame_throws.push(Rc::new(throw::Throw::new_free(last_id + 2)));
} else if self.spare(pins) {
let last_id = self.throws.len();
frame_throws.push(Rc::new(throw::Throw::new_free(last_id + 1)));
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}
self.push_throws_to_last_frame(frame_throws.as_slice());
self.push_free_throws(frame_throws.as_slice());
dbg!(&self.throws);
dbg!(&self.frames);
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Ok(())
}
}
/// Add a new throw to the throw list.
pub fn add_new_throw(&mut self, pins: u16) -> Rc<throw::Throw> {
let last_id = self.throws.len();
let new_throw = Rc::new(throw::Throw::new(last_id, pins));
self.throws.push(new_throw.clone());
new_throw.clone()
}
/// Reuse on the free throws in the throw list instead of creating a new one.
pub fn reuse_free_throw(&mut self, pins: u16) {
(*Rc::get_mut(
self.throws
.iter_mut()
.filter(|throw| throw.is_free_throw())
.take(1)
.next()
.expect("There are no free throws for reuse"),
)
.expect("Failed to get the mutable reference to the free throw"))
.update(pins);
}
/// A a throw to the last available frame.
pub fn push_throws_to_last_frame(&mut self, throws: &[Rc<throw::Throw>]) {
if self.frames.len() == 0 || self.frames.last().unwrap().is_closed() {
let last_id = self.frames.len();
let mut new_frame = frame::Frame::new(last_id + 1);
for throw in throws {
new_frame.add_throw(&throw.clone());
}
self.frames.push(new_frame);
} else {
let last_frame = self.frames.last_mut().unwrap();
for throw in throws {
last_frame.add_throw(&throw.clone());
}
}
}
pub fn push_free_throws(&mut self, throws: &[Rc<throw::Throw>]) {
for throw in throws.iter().filter(|throw| throw.is_free_throw()) {
self.throws.push(throw.clone());
}
}
/// Return the game score, but only if the game is fininshed.
pub fn score(&self) -> Option<u16> {
if !self.is_finished() {
None
} else {
Some(self.frames.iter().map(|x| x.score().unwrap_or(0)).sum())
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}
}
/// Check if the game is fininshed.
pub fn is_finished(&self) -> bool {
self.frames.len() == 10
&& self
.frames
.iter()
.last()
.map_or(false, |frame| frame.is_closed())
}
pub fn spare(&self, pins: u16) -> bool {
self.frames
.last()
.map_or(false, |frame| frame.possible_spare(pins))
}
/// Check if there are any free throws available.
pub fn has_free_throws(&self) -> bool {
self.throws.iter().any(|throw| throw.is_free_throw())
}
}
#[cfg(test)]
mod game_internal_tests {
use std::rc::Rc;
#[test]
pub fn unfinished_game_not_enough_frames() {
let game = super::BowlingGame::new();
assert!(!game.is_finished());
}
#[test]
pub fn unfinished_game_free_throws_last_frame() {
let mut game = super::BowlingGame::new();
game.frames.push(super::frame::Frame::new(1));
game.frames.push(super::frame::Frame::new(2));
game.frames.push(super::frame::Frame::new(3));
game.frames.push(super::frame::Frame::new(4));
game.frames.push(super::frame::Frame::new(5));
game.frames.push(super::frame::Frame::new(6));
game.frames.push(super::frame::Frame::new(7));
game.frames.push(super::frame::Frame::new(8));
game.frames.push(super::frame::Frame::new(9));
let mut final_frame = super::frame::Frame::new(10);
final_frame.add_throw(&Rc::new(super::throw::Throw::new(1, 5)));
final_frame.add_throw(&Rc::new(super::throw::Throw::new_free(2)));
game.frames.push(final_frame);
assert!(!game.is_finished());
}
#[test]
pub fn finished_game() {
let mut game = super::BowlingGame::new();
game.frames.push(super::frame::Frame::new(1));
game.frames.push(super::frame::Frame::new(2));
game.frames.push(super::frame::Frame::new(3));
game.frames.push(super::frame::Frame::new(4));
game.frames.push(super::frame::Frame::new(5));
game.frames.push(super::frame::Frame::new(6));
game.frames.push(super::frame::Frame::new(7));
game.frames.push(super::frame::Frame::new(8));
game.frames.push(super::frame::Frame::new(9));
let mut final_frame = super::frame::Frame::new(10);
final_frame.add_throw(&Rc::new(super::throw::Throw::new(1, 5)));
final_frame.add_throw(&Rc::new(super::throw::Throw::new(2, 3)));
game.frames.push(final_frame);
assert!(game.is_finished());
}
}