Responses for exercises in Exercism.
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Julio Biason 7e8fda91fe Exercism: Role playing game 3 years ago
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.exercism Exercism: Role playing game 3 years ago
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Cargo.lock Exercism: Role playing game 3 years ago
Cargo.toml Exercism: Role playing game 3 years ago
HELP.md Exercism: Role playing game 3 years ago
HINTS.md Exercism: Role playing game 3 years ago
README.md Exercism: Role playing game 3 years ago

README.md

Role-Playing Game

Welcome to Role-Playing Game on Exercism's Rust Track. If you need help running the tests or submitting your code, check out HELP.md. If you get stuck on the exercise, check out HINTS.md, but try and solve it without using those first :)

Introduction

Instructions

You're working on implementing a role-playing game. The player's character is represented by the following:

pub struct Player {
    health: u32,
    mana: Option<u32>,
    level: u32,
}

Players in this game must reach level 10 before they unlock a mana pool so that they can start casting spells. Before that point, the Player's mana is None.

You're working on two pieces of functionality in this game, the revive mechanic and the spell casting mechanic.

The revive method should check to ensure that the Player is indeed dead (their health has reached 0), and if they are, the method should return a new Player instance with 100 health. If the Player's level is 10 or above, they should also be revived with 100 mana. If the Player's level is below 10, their mana should be None. The revive method should preserve the Player's level.

let dead_player = Player { health: 0, mana: None, level: 2 };
dead_player.revive()
// Returns Player { health: 100, mana: None, level: 2 }

If the revive method is called on a Player whose health is 1 or above, then the method should return None.

let alive_player = Player { health: 1, mana: Some(15), level: 11 };
alive_player.revive()
// Returns None

The cast_spell method takes a mutable reference to the Player as well as a mana_cost parameter indicating how much mana the spell costs. It returns the amount of damage that the cast spell performs, which will always be two times the mana cost of the spell if the spell is successfully cast.

  • If the player does not have access to a mana pool, attempting to cast the spell must decrease their health by the mana cost of the spell. The damage returned must be 0.

    let not_a_wizard_yet = Player { health: 79, mana: None, level: 9 };
    assert_eq!(not_a_wizard_yet.cast_spell(5), 0)
    assert_eq!(not_a_wizard_yet.health, 74);
    assert_eq!(not_a_wizard_yet.mana, None);
    
  • If the player has a mana pool but insufficient mana, the method should not affect the pool, but instead return 0

    let low_mana_wizard = Player { health: 93, mana: Some(3), level: 12 };
    assert_eq!(low_mana_wizard.cast_spell(10), 0);
    assert_eq!(low_mana_wizard.health, 93);
    assert_eq!(low_mana_wizard.mana, Some(3));
    
  • Otherwise, the mana_cost should be deducted from the Player's mana pool and the appropriate amount of damage should be returned.

    let wizard = Player { health: 123, mana: Some(30), level: 18 };
    assert_eq!(wizard.cast_spell(10), 20);
    assert_eq!(wizard.health, 123);
    assert_eq!(wizard.mana, Some(20));
    

Have fun!

Source

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