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40 lines
1.5 KiB
40 lines
1.5 KiB
def eat_ghost(power_pellet_active: bool, touching_ghost: bool) -> bool: |
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"""Check if the user can eat a ghost. |
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:param power_pellet_active: does the player have an active power pellet? |
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:param touching_ghost: is the player touching a ghost? |
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:return: True if the user can eat the ghost. |
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""" |
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return power_pellet_active and touching_ghost |
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def score(touching_power_pellet: bool, touching_dot: bool) -> bool: |
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"""Check if the user scored a point. |
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:param touching_power_pellet: does the player have an active power pellet? |
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:param touching_dot: is the player touching a dot? |
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:return: bool |
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""" |
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return touching_power_pellet or touching_dot |
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def lose(power_pellet_active: bool, touching_ghost: bool): |
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"""Check if the user died for touching a ghost without the power pellet. |
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:param power_pellet_active: does the player have an active power pellet? |
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:param touching_ghost: is the player touching a ghost? |
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:return: bool |
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""" |
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return touching_ghost and not power_pellet_active |
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def win(has_eaten_all_dots: bool, power_pellet_active: bool, |
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touching_ghost: bool) -> bool: |
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"""Check if the user won the game. |
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:param has_eaten_all_dots: bool - has the player "eaten" all the dots? |
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:param power_pellet_active: bool - does the player have an active power pellet? |
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:param touching_ghost: bool - is the player touching a ghost? |
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:return: bool |
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""" |
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return has_eaten_all_dots and not lose(power_pellet_active, touching_ghost)
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