You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
122 lines
5.5 KiB
122 lines
5.5 KiB
11 months ago
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||
|
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||
|
|
||
|
<!-- Enable responsiveness on mobile devices-->
|
||
|
<!-- viewport-fit=cover is to support iPhone X rounded corners and notch in landscape-->
|
||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1, viewport-fit=cover">
|
||
|
|
||
|
<title>Julio Biason .Me 4.3</title>
|
||
|
|
||
|
<!-- CSS -->
|
||
|
<link rel="stylesheet" href="https://blog.juliobiason.me/print.css" media="print">
|
||
|
<link rel="stylesheet" href="https://blog.juliobiason.me/poole.css">
|
||
|
<link rel="stylesheet" href="https://blog.juliobiason.me/hyde.css">
|
||
|
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=PT+Sans:400,400italic,700|Abril+Fatface">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</head>
|
||
|
|
||
|
<body class=" ">
|
||
|
|
||
|
<div class="sidebar">
|
||
|
<div class="container sidebar-sticky">
|
||
|
<div class="sidebar-about">
|
||
|
|
||
|
<a href="https://blog.juliobiason.me"><h1>Julio Biason .Me 4.3</h1></a>
|
||
|
|
||
|
<p class="lead">Old school dev living in a 2.0 dev world</p>
|
||
|
|
||
|
|
||
|
</div>
|
||
|
|
||
|
<ul class="sidebar-nav">
|
||
|
|
||
|
|
||
|
<li class="sidebar-nav-item"><a href="/">English</a></li>
|
||
|
|
||
|
<li class="sidebar-nav-item"><a href="/pt">Português</a></li>
|
||
|
|
||
|
<li class="sidebar-nav-item"><a href="/tags">Tags (EN)</a></li>
|
||
|
|
||
|
<li class="sidebar-nav-item"><a href="/pt/tags">Tags (PT)</a></li>
|
||
|
|
||
|
|
||
|
</ul>
|
||
|
</div>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<div class="content container">
|
||
|
|
||
|
<div class="post">
|
||
|
<h1 class="post-title">Pre-Orders: The Case of No Man's Sky</h1>
|
||
|
<span class="post-date">
|
||
|
2016-08-25
|
||
|
|
||
|
<a href="https://blog.juliobiason.me/tags/pre-order/">#pre-order</a>
|
||
|
|
||
|
<a href="https://blog.juliobiason.me/tags/grim-dawn/">#grim dawn</a>
|
||
|
|
||
|
<a href="https://blog.juliobiason.me/tags/no-man-s-sky/">#no man's sky</a>
|
||
|
|
||
|
</span>
|
||
|
<p><a href="http://www.no-mans-sky.com/">No Man's Sky</a> is getting a lot of heat recently
|
||
|
because, well, the game is not all what the developers promised. And a lot of
|
||
|
people are putting the blame on pre-orders and whatnot.</p>
|
||
|
<span id="continue-reading"></span>
|
||
|
<p>Thing is, this is not a problem with pre-orders. This is a problem with a
|
||
|
development company not getting up with the times.</p>
|
||
|
<p>Example: <a href="http://www.grimdawn.com/">Grim Dawn</a>. Although not a pre-order thing
|
||
|
per-se, the game was on a Kickstart. Today, the game is polished, fun, have
|
||
|
lots of stuff to do but nowhere there is someone claiming this "pre-order"
|
||
|
thing ruined the game.</p>
|
||
|
<p>The difference between Grim Dawn and No Man's Sky is that Crate, the
|
||
|
developers of the first, continuously delivered versions to get feedback.
|
||
|
Falling through the world? Ok, we can fix. Game doesn't run on your rig even
|
||
|
when you have the minimal specs? There is something wrong with our engine.
|
||
|
That feature? Yeah, it's too big for now, we'll work on it later.</p>
|
||
|
<p>Not on this list, but ArenaNet did something close to that with Guild Wars 2:
|
||
|
People who pre-purchased the game -- an "extreme" version of pre-order --
|
||
|
could participate on the closed beta events. Those events, although not
|
||
|
spawning through whole maps, would allow players to experience some part of
|
||
|
the game and return feedback. They would even claim "we just want to stress
|
||
|
the servers, so weird things could happen" and people were fine with that.</p>
|
||
|
<p>Hello Games, on the other hand, did all development behind closed doors. Sure
|
||
|
they are a small company, but there was nothing stoping them from actually
|
||
|
doing some open beta test or whatever to receive feedback. Well, except on
|
||
|
thing: Sony.</p>
|
||
|
<p>Sony injected money on Hello Games for their first title (I was about to claim
|
||
|
"a lot of money" but heck if I know how much they funded) and wanted it on
|
||
|
their console. Now, consoles do not have a "here, play for testing" or "signup
|
||
|
for this and we'll add your console ID in our database and you can download
|
||
|
the game". To keep the things hyped, no one could see the game before release.
|
||
|
No previews, no betas, no nothing. Feature wasn't fun? Who would know, it's
|
||
|
scrapped now. The engine blows up on certain configurations? Only way to check
|
||
|
this is after the final release.</p>
|
||
|
<p>So, again, it's not a problem with "Pre-orders are bad and you should feel
|
||
|
bad". This is a problem with a company not keeping up with the times. A lot of
|
||
|
companies are now sharing things beforehand to get larger feedback than their
|
||
|
friends and family: Microsoft is continuously releasing Windows versions
|
||
|
through their "Microsoft Insider" program, which anyone can join; Apple is
|
||
|
giving betas of all their OSes for anyone who wants to test them. The idea of
|
||
|
"many eyes makes all bugs shallow" finally caught up and people realised it
|
||
|
was right.</p>
|
||
|
<p>But, apparently, Hello Games + Sony didn't.</p>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</div>
|
||
|
|
||
|
</body>
|
||
|
|
||
|
</html>
|