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+++
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title = "Things I Learnt The Hard Way (in 30 Years of Software Development)"
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date = 2019-06-10
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[taxonomies]
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tags = ["en-au", "programming", "work"]
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+++
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This is a cynical, clinical collection of things I learnt in 30 years working
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with software development.
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Again, some things are really cynical, others are long observations on
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different jobs.
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<!-- more -->
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## Software Development
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### Spec first, then code
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If you don't know what you're trying to solve, you don't know what to code.
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Write something specifying how the application works before writing any code.
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"Without requirements or design, programming is the art of adding bugs to an
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empty text file." -- Louis Srygley
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Sometimes, even an "elevator pitch" -- up to two paragraphs that describe what
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the application does -- is enough.
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The times I stood longer looking at my own code wondering what to do next were
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when we didn't have the next step defined. It is a good sign that it's time to
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stop and discuss it with your coworkers -- or maybe rethink the solution.
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### Write steps as comments
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If you have no idea how to start, describe the flow of the application in high
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level, pure English/your language first. Then fill the spaces between comments
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with the code.
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Better yet: think of every comment as a function, then write the function that
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does exactly that.
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### Gherkin is your friend to understand expectations
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Gherkin is a test description format which points "Given that the system is in
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a certain state, When something happens, then this is expected". Even if
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you don't use any testing tool that reads Gherkin, it will give you a good
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understanding of what it is expected from the app.
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### Unit tests are good, integration tests are gooder
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On my current job, we do test modules and classes only (for example, we write
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tests for the view layer only). It gives us some idea if things are going right
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or not, but they lack a view of how the whole is going on -- a thing
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integration tests, which tests how the system as a whole behaves -- do better.
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### Tests make better APIs
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We code in layers: There is the storage layer, which should make our data
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permanent; there is a processing layer, which should do some transformation on
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the data stored; there is a view layer, which has information on how the data
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must be present; and so on.
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As I mentioned, integration tests feel better, but testing layers by themselves
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can give you a better view on how their API looks like. Then you can have a
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better look on how to call things: Is the API too complex? Do you have to keep
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to much data around to be able to make a single call?
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### Good languages come with integrated tests
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You can be sure that if a language brings a testing framework -- even minimal
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-- in its standard library, the ecosystem around it will have better tests
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than a language that doesn't carry a testing framework, no matter how good the
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external testing frameworks for the language are.
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### Future thinking is future trashing
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When developers try to solve a problem, they sometimes try to find a way that
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will solve all the problems, including the ones that may appear in the future.
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But here is the thing: The problems from the future will never come and you'll
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end up either having to maintain a huge behemoth of code that will never be
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fully used or you'll end up rewriting the whole thing 'cause there is a shitton
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of unused stuff.
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Solve the problem you have right now. Then solve the next one. And the next
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one. At one point, you'll realize there is a pattern emerging from those
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solutions and _then_ you'll find your "solve everything".
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### Documentation is a love letter to your future self
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We all know writing the damn docs for functions and classes and modules is a
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pain in the backside. But realizing what you were thinking when you wrote the
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function will save your butt in the future.
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### The function documentation is its contract
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When you start the code by writing the documentation, you're actually making a
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contract (probably with your future self): I'm saying this function does _this_
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and _this_ is what it does.
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If later you find out that the code doesn't match the documentation, you have a
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code problem, not a documentation problem.
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### If a function description includes an "and", it's wrong
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Functions should do one thing and one thing only. When you're writing the
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function documentation and find that you added an "and", it means the function
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is doing more than one thing. Break that function into two and remove the
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"and".
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### Good languages come with integration documentation
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If the language comes with its own way of documenting
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functions/classes/modules/whatever and it comes even with the simplest doc
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generator, you can be sure that all the language
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functions/classes/modules/libraries/frameworks will have a good documentation
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(not great, but at least good).
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Languages that do not have integrated documentation will, most of the time,
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have a bad documentation.
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### A language is much more than a language
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A programming language is that thing that you write and make things "go". But
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it has much more beyond special words: It has a build system, it has a
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dependency control system, it has a way of making tools/libraries/frameworks
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interact, it has a community, it has a way of dealing with people.
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Don't pick languages just 'cause they easier to use.
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### Sometimes, it's better to let the application crash than do nothing
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Although that sounds weird, it's better to not add any error handling than
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silently capturing errors and doing nothing.
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A sadly common pattern in Java is
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```java
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try {
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something_that_can_raise_exception()
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} catch (Exception ex) {
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System.out.println(ex);
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}
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```
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This does nothing to deal with the exception -- besides printing it, that is.
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If you don't know how to handle it, let it happen,so you can figure out _when_
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it will happen.
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### If you know how to handle the issue, handle
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Counter-point to the previous point: If you know when something will raise an
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exception/error/result and you know how to handle it, handle it. Show an error
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message, try to save the data somewhere else, capture the user input in a log
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file to later processing, but _handle_ it.
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### Types say what you data is
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Memory is just a sequence of bytes; bytes are just numbers from 0 to 255; what
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those numbers mean is described on the language type system.
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For example, in C, a `char` type of value 65 is most probably the letter "A",
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which an `int` of value is 65 is the number 65.
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Remember this when dealing with your data.
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This is what most people get wrong about adding booleans to check the number
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of True values. Here, let me show you an example of JavaScript that I saw
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recently:
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```javascript
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console.log(true+true === 2);
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> true
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console.log(true === 1);
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> false
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```
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### Understand and stay way of cargo cult
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"Cargo cult" is the idea that, if someone else did, so can we. Most of the
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time, cargo cult is simply an "easy way out" of a problem: Why would we think
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about how to properly store our users if X did that?
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"If BigCompany stores data like this, so can we".
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"If BigCompany is behind this, this is good."
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### "Right tool for the job" is just to push an agenda
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"Right tool for the job" should be an expression that meant that there is a
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right and a wrong tool to do something -- e.g., using a certain
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language/framework instead of the current language/framework.
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But every time I heard someone mention it, they were trying to push their
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favourite language/framework instead of, say, the right language/framework.
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### "The right tool" is more obvious than you think
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Maybe you're in a project that needs to process some text. Maybe you're
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tempted to say "Let's use Perl" 'cause you know that Perl is very strong in
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processing text.
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What you're missing: You're working on a C shop. Everybody knows C, not Perl.
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Sure, if it is a small, "on the corner" kind of project, it's fine to be in
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Perl; if it is important for the company, it's better that if it is a C
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project.
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PS: Your hero project (more about it later in this doc) may fail due this.
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### Data flows beat patterns
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(This is personal opinion) When you understand how the data must flow in your
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code, you'll end up with better code than if you applied a bunch of design
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patterns.
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### Design patterns are used to describe solutions, not to find them
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(Again, personal opinion) Most of the time I saw design patterns being
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applied, they were applied as a way to find a solution, so you end up twisting
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a solution -- and, sometimes, the problem it self -- to fit the pattern.
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First, solve your problem; find a good solution; then you can check the
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patterns to know how you name that solution.
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I saw this happens _a lot_: We have this problem; a design pattern gets close
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to the proper solution; let's use the design pattern; now we need to add a lot
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of things around the proper solution to make it fit the pattern.
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### Cognitive Dissonance is the readability killer
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"Cognitive dissonance" is a fancy way of saying "I need to remember two (or
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more) different things at the same time to understand this."
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For example, adding booleans to count the number of True values is a mild
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cognitive dissonance; if you're reading a piece of code and see a `sum()`
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function, which you know makes the sum of all numbers in a list, you'd expect
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the list to be composed of numbers, but I've seen people using `sum()` to
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count number of True values in a list of booleans, which is confusing as heck.
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### The Magical Number Seven, Plus or Minus Two
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"The magical number" is a psychology article about the number of things one
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can keep in their mind at the same time.
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If you have a function, that calls a function, that calls a function, that
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calls a function, that calls a function, that calls function, you may be sure
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it will be a hell to read later.
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Think more about: I'll get the result of this function, then pass it to the
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second function, get its result, pass to the third an so on.
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But:
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1. Today, psychologists talk more about the magical number FOUR, not seven.
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2. Think function composition (as in "I'll call that function, then that
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function, then that function..."), not function calling (as in "That
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function will call that function, that will call that function...").
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### Shortcuts are nice, but only in the short run
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A lot of languages/libraries/frameworks add a way to make things shorter,
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reducing the number of things you need to type.
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But, later, that will bite you and you'll have to remove the shortcut and do
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the long things.
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So learn what the shortcut does before using it.
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You don't need to write things the hard way first and then clean up using the
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shortcuts: All you need to do is what the shortcut does in the background, so
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you at least have knowledge of what can go wrong using it, or how to replace
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it with the non-shortcut version.
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### Resist the temptation of "easy"
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Sure that IDE will help you with a ton of autocomplete stuff and let you
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easily build your project, but do you understand what's going on?
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Do you understand how your build system works? If you had to run it without
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the IDE, would you know how?
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Can you remember your function names without autocomplete? Isn't there a way
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to break/rename things to make them easier to understand?
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Be curious about what goes behind the curtains.
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### Start stupid
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One way to get away from the IDE is to "start stupid": Just get the compiler
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and get an editor (ANY editor) with code highlight and do your thing: Code,
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build it, run it.
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No, it's not easy. But when you jump into some IDE, you'll think of buttons of
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simply "Yeah, it runs that" (which is exactly what IDEs do, by the way.)
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### Logs are for events, not user interface
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For a long time, I used logs to show the user whatever was happening --
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'cause, you know, it's a lot easier to use a single thing instead of two.
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Use the standard output to inform the user of events, standard err to inform
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the user about errors but use logs to capture something that you can later
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process easily.
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Think about logs of something you'll have to parse to extract some information
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at that time, not user interface; it doesn't have to be human-readable.
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### Always use a Version Control System
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"This is my stupid application that I just want to learn something" is not
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even a good excuse to not use a version control system.
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If you start using a VCS right from the start, it will be easier to roll back
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when you do something stupid.
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### One commit per change
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I've seen people writing commit messages like "Fixes issues #1, #2 and #3".
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Unless all those issues are duplicates -- in which two of those should be
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already closed -- they should be 3 commits, not one.
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Try to keep a change in a single commit (and by change I don't mean "one file
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change"; if a change requires changes in three files, you should commit those
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three files together. Think "if I revert this back, what must go away?")
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### "git add -p" is your friend when you overchange
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(Git topic only) Git allows merging a file partially with "-p". This allows
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you to pick only the related changes and leave the other behind -- probably
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for a new commit.
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### Learn to monitor
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On a previous life, to understand how a system behaved, I added a ton of
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metrics: how fast things were going in, how fast things were going out, how
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many things were in the middle, how many the job processed...
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It gives a really good view of how a system is behaving. Is the speed going
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down? If it is, I can check what is going into the system to understand why. Is
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it normal going down at some point?
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Thing is, after this, it is really weird trying to figure out how "healthy" a
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system without any monitoring is after that. Checking a system health with just
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"Is it answering requests" doesn't fly anymore.
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Adding monitoring early will help you understand how your system behaves.
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### The config file is friend
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Imagine you wrote a function that you have to pass a value for it to start
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processing (say, a twitter user account id). But then you have to do that with
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two values and you just call the function again with the other value.
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It makes more sense to use a config file and just run the application twice
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with two different config files.
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### Command line options are weird, but helpful
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If you move things to config files, you could also help your users by adding
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an option to select the config file and expose it.
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There are libraries to handling command line options for every language today,
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which will help you into building a good command line and giving your users a
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standard interface for everything.
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### Not just function composition, but application composition
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Unix came with the idea of "applications that do one thing and do it well".
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Now, I said you could use one application with two config files, but what if
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you need the result of both applications?
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That's when you can write an application that reads the results of the first
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one with both config files) and turn into a single result.
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### Even for app composition, start stupid
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Application composition may lead to microservices -- which is good -- but
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microservices require some ideas about how applications "talk" between them
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over the wire (protocols and such).
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You don't need to start with that. Both applications can write and read from
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files, which is way easier.
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Worry about talking over the wire later, when you understand how networks
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work.
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## On a Team/Work
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### Code reviews are not for style
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Take your time on code reviews to point architectural or design problems, not
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code style problems. Nobody really likes the person whose code reviews are only
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"you left blanks in this line" or "missing space before parenthesis" and such.
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Now, if you _do_ find architectural or design problems, _then_ you can add your
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code style problems.
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### Code formatting tools are ok, but they are no silver bullet
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One thing a team may be tempted to do to avoid discussing style in code reviews
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is to use a code formatting tool to auto-format code before committing.
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Now yeah, that kinda solves the problem, but there is one small problem:
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we, humans, are not as flexible to read code as computers are; what is
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readable by a computer may not be readable by a human. Surely they try to
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create some heuristics on what is good for human reading, but that doesn't mean
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it gets right.
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If you _do_ use a code formatting tool, use it to find out where it changes the
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code the most; you probably need to simplify that part of the code to avoid it
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messing so much.
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### Code style: Follow it
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If your project have a defined code style, you must follow it. Sometimes it
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may not be clear ("this struct/class should be singular or plural"?), but do
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your best to follow it.
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### ... unless that code style is the Google Code style
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(Totally personal opinion, feel free to disagree) Every freaking time Google
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comes with their own coding style, it's a garbage fire. The community came
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with a better style way before and Google seem to come with a style with high
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contrasting parts just to call it theirs.
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### There is only one coding style for C/C++: K&R
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(Totally personal opinion again) Every other coding style is _WRONG_. :)
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### There is only one coding style for Python: PEP8
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The community (most of it) writes code in PEP8. Follow it and your code
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smoothly integrate with the rest of the ecosystem.
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### Explicit is better than implicit
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You know what's one of the worst function names ever? `sleep()`.
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Sleep for how long? It is seconds or milliseconds?
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Be explicit with what you use; `sleepForSecs` and `sleepForMs` are not
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perfect, but are better than `sleep`.
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(Think about this when you're writing your app command line interface or its
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config file.)
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(I could throw the whole "Zen of Python" here, but I'm trying to focus on
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personal, direct experience.)
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### Companies look for specialists but keep generalists longer
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If you know a lot about one single language, it may make it easier to get a
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job, but in the long run, language usage dies and you'll need to find
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something else. Knowing a bit about a lot of other languages helps in the long
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run, not to mention that may help you think of better solutions.
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"A language that doesn't affect the way you think about programming, is not
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worth knowing." -- Alan Perlis
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For a long time, I kept a simple programming rule: The language I'm playing at
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home should not be the same language I'm using at work. This allowed me to
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learn new things that later I applied in the work codebase
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### Think of the users
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Think how the data you're collecting from your users will be used -- this is
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more prevalent on these days, where "privacy" is a premium.
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If you capture any used data, remember to protect it against unauthorized use.
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### The best secure way to deal with user data is not to capture it
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You can be sure that, at some point, the data will leak, either by some
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|
security flaw or human interference.
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If you don't capture any user data -- or store it in anonymized way -- you
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won't have any problems.
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|
### Keep a record of "stupid errors that took me more than 1 hour to solve"
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I tried but never managed to create a list of stupid errors I kept finding
|
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|
|
that took more than 1 hour to solve it, which were simply "forgot to add
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|
dependency" or "add annotation", mostly because there was more than once that
|
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|
I kept fighting some stupid error for more than 1 hour.
|
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But you should try to keep a list of stupid errors that took you 1 hour to
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|
solve, 'cause later you can use it to not stay more than 1 hour to solve some
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|
stupid error.
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|
## Personal
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### When it's time to stop, it's time to stop
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|
Learn when you can't code anymore. Learn when you can't process things anymore.
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|
Don't push beyond that, it will just make things worse in the future.
|
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|
|
I tried to keep coding once when I had a migraine (not strong, but not mild).
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|
Next day, when I was better, I had to rewrite most of the stuff I did, 'cause
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|
it was all shit.
|
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|
|
|
|
|
|
### Code of conduct protect _you_, not _them_
|
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|
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|
|
When you're beginning with any language/library/framework, check their CoC;
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|
|
they will protect _you_ from being harassed for not immediately getting what
|
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|
|
is going on instead of blocking you from telling them what you think.
|
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|
|
|
|
|
|
I'm mentioning this 'cause a lot of people complain about CoC, but they
|
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|
|
forget that they allow them to join in any project without being called
|
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|
|
"freaking noob" or "just go read the docs before annoying us".
|
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|
|
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|
|
Also, remember that most people that are against CoCs are the ones that want
|
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|
|
to be able to call names on everyone.
|
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|
|
|
|
|
|
### Learn to say no
|
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|
|
Sometimes, you'll have to say no: No, I can't do it; no, it can't be made in
|
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|
|
this time; no, I don't feel capable of doing this; no, I don't feel
|
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|
|
comfortable writing this.
|
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|
|
|
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|
|
Once I had to say to our CTO: "Ok, I'll do it, but I want to note that I don't
|
|
|
|
agree with what we are doing." In the end, the app was barred exactly because
|
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|
|
the thing we were doing.
|
|
|
|
|
|
|
|
### You're responsible for the use of your code
|
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|
|
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|
|
This is hard. Very very hard. It's the difference between "freedom" and
|
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|
|
"responsibility".
|
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|
|
|
|
|
|
There is nothing wrong in writing, for example, a software to capture people's
|
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|
|
faces and detect their ethnicity, but you have to think about what that will
|
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|
|
be used on.
|
|
|
|
|
|
|
|
### You'll learn about yourself the hard way
|
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|
|
|
|
|
|
We get frustrated with code that doesn't compile. We get angry with customers
|
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|
|
asking things back and forth.
|
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|
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|
|
And we lash out on other when that happens.
|
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|
|
And that will get you in trouble.
|
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|
|
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|
|
It happens.
|
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|
|
|
|
|
|
### People get pissed/annoyed about code/architecture because they care
|
|
|
|
|
|
|
|
You'll find yourself in the other side of the coin: You'll describe some
|
|
|
|
solution and people will seem annoyed/pissed about some solution.
|
|
|
|
|
|
|
|
When people care about a product/code, they do that.
|
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|
|
|
|
|
|
"Yeah, you don't like that hushed solution 'cause you care" was one of the
|
|
|
|
nicest things someone told about myself.
|
|
|
|
|
|
|
|
### Learn from your troubles
|
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|
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|
|
You'll get annoyed, pissed, frustrated, and angry. You'll get you in trouble.
|
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|
|
You'll see people getting in trouble because of this kind of stuff.
|
|
|
|
|
|
|
|
You must learn about it. Don't ignore it.
|
|
|
|
|
|
|
|
One thing I learnt the hard way was that I get really aggressive when I'm
|
|
|
|
frustrated. Now, when I notice I start to get frustrated, I ask help from
|
|
|
|
someone else. It's really therapeutic to see that someone else also struggles
|
|
|
|
with your problem, and that's not just you.
|
|
|
|
|
|
|
|
### Pay attention on how people react to you
|
|
|
|
|
|
|
|
I have a "angry man resting face" kind of face.
|
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|
|
|
|
|
|
Sometimes I'll ask things and people will move a bit back -- like I'm telling
|
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|
|
them their solution is wrong.
|
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|
|
|
|
|
|
That's when I have to add "I'm not saying it's wrong, I'm just confused".
|
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|
|
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|
|
That _may_ help you to not get in trouble.
|
|
|
|
|
|
|
|
### Learn to recognize toxic people; stay away from them
|
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|
|
|
|
|
|
You'll find people that, even if they don't small talk you, they will bad
|
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|
|
mouth everything else -- even some other people -- openly.
|
|
|
|
|
|
|
|
Stay away from those people.
|
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|
|
|
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|
|
You have no idea how that kind of attitude will drive you down.
|
|
|
|
|
|
|
|
### Beware of micro-aggressions
|
|
|
|
|
|
|
|
"Micro-aggressions" are aggressive comments in small doses. Like someone that
|
|
|
|
keeps calling you "_that_ person" or seemingly innocuous comments about your
|
|
|
|
position in some policy.
|
|
|
|
|
|
|
|
Those are hard to fight, 'cause PR won't listen to you saying that they are
|
|
|
|
attacking you. Also, they are hard to detect, 'cause they seem small enough,
|
|
|
|
but they do pile up and you'll blow your anger all at once.
|
|
|
|
|
|
|
|
Better just stay away and avoid contact as possible.
|
|
|
|
|
|
|
|
### No, I don't think they are "fixable"
|
|
|
|
|
|
|
|
(Personal opinion) Someone could say "Hey, maybe if you spoke to that person,
|
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|
|
they would stop".
|
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|
|
|
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|
|
Personally, I don't think they would. This kind of stuff is going for so long
|
|
|
|
to them that it feels natural and, most of the time, you're the wrong one (for
|
|
|
|
not seeing that they are joking, for example, in true "Schrödinger's asshole"
|
|
|
|
style.)
|
|
|
|
|
|
|
|
### Toxic/micro-aggressors are only fixable if they are _YOU_
|
|
|
|
|
|
|
|
Unless it's you realizing you're acting like a toxic person or micro-attacking
|
|
|
|
someone, and realize that you're actually doing more harm than good being that
|
|
|
|
way, there is no way to fix those traits (again, personal opinion).
|
|
|
|
|
|
|
|
...mostly 'cause hearing from someone else may feel "_they_ are the ones
|
|
|
|
against me!" to them.
|
|
|
|
|
|
|
|
### Hero Projects: You'll have to do it someday
|
|
|
|
|
|
|
|
An "hero project" is a project/spec change/framework that you personally think
|
|
|
|
will solve a group of problems in your project. It could be a different
|
|
|
|
architecture, a new framework or even a new language.
|
|
|
|
|
|
|
|
That means you'll spent your free time to write something that is already
|
|
|
|
being worked/exists just to prove a point.
|
|
|
|
|
|
|
|
Sometimes it proves you where wrong.
|
|
|
|
|
|
|
|
(But you got something from it, nonetheless.)
|
|
|
|
|
|
|
|
### Don't confuse "hero project" with "hero syndrome"
|
|
|
|
|
|
|
|
I have seen this at least two times: Someone claims things don't work when
|
|
|
|
they aren't around or that they don't need help.
|
|
|
|
|
|
|
|
This is "hero syndrome", the idea that that person is the only one capable of
|
|
|
|
solving all the problems.
|
|
|
|
|
|
|
|
Don't be that person.
|
|
|
|
|
|
|
|
### Paper notes are actually helpful
|
|
|
|
|
|
|
|
I tried to become "paperless" many times. At some point, I did keep the papers
|
|
|
|
away, but in the very end, it really do help to have a small notebook and a
|
|
|
|
pen right next to you write that damn URL you need to send the data.
|
|
|
|
|
|
|
|
### Trello is cool and all, but Post-its are nicer
|
|
|
|
|
|
|
|
Nothing says "I'm really busy, but organized" like having a bunch of post-its
|
|
|
|
on your desk.
|
|
|
|
|
|
|
|
### Blogging about your stupid solution is still better than being quiet
|
|
|
|
|
|
|
|
You may feel "I'm not start enough to talk about this" or "This must be so
|
|
|
|
stupid I shouldn't talk about it".
|
|
|
|
|
|
|
|
Create a blog. Post about your stupid solutions. They are still smarter than
|
|
|
|
someone else's solution.
|
|
|
|
|
|
|
|
Also, come back later and fight your own solutions with better ones.
|
|
|
|
|
|
|
|
Show your growth.
|
|
|
|
|
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|
|
On top of that, they help you keep small notes or things you need to do.
|
|
|
|
|
|
|
|
### Post your stupid solution online
|
|
|
|
|
|
|
|
Don't keep a Github only for those "cool, almost perfect" projects. You're
|
|
|
|
free to show that, at some point, you were a beginner.
|
|
|
|
|
|
|
|
You can always come back and improve your code.
|
|
|
|
|
|
|
|
(Or don't: I still have a public repo of my first Python project that looks
|
|
|
|
like I just translated Java into Python, without the Pythonic part.)
|
|
|
|
|
|
|
|
### Keep a list of "Things I Don't Know"
|
|
|
|
|
|
|
|
Richard Feymann, famous physicist, kept a notebook with the title "Things I
|
|
|
|
Don't Know".
|
|
|
|
|
|
|
|
When you find something that seems cool and you'd like to know more, create a
|
|
|
|
file/note/whatever with it in the title. Then make notes about what you
|
|
|
|
find/figure out.
|