Julio Biason
6 years ago
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title = "Thing I Learnt The Hard Way (in 30 Years of Software Development)" |
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date = 2019-06-10 |
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[taxonomies] |
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tags = ["en-au", "programming", "work"] |
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+++ |
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This is a cynical, clinical collection of things I learnt in 30 years working |
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with sofware development. |
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|
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Again, some things are really cynical, others are long observations on |
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different jobs. |
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<!-- more --> |
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## Software Development |
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### Spec first, then code |
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If you don't what you're trying to solve, you don't know what to code. |
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Write something specifying how the application works before writing any code. |
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"Without requirements or design, programming is the art of adding bugs to an |
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empty text file." -- Louis Srygley |
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Sometimes, even an "elevator pitch" -- up to two paragraphs that describe what |
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the application does -- is enough. |
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The times I stood longer looking at my own code wondering what to do next were |
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when we didn't have the next step defined. It is a good sign that it's time to |
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stop and discuss it with your coworkers -- or maybe rethink the solution. |
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|
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### Write steps as comments |
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If you have no idea how to start, describe the flow of the application in high |
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level, pure English/your language first. Then fill the spaces between comments |
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with the code. |
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Better yet: think of every comment as a function, then write the function that |
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does exactly that. |
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|
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### Gherkin is your friend to understand expectations |
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Gherkin is a test description format which points "Given that the system is in |
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a certain state, When something happens, then this is expected". Even if |
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you don't use any testing tool that reads Gherkin, it will give you a good |
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understanding of what it is expected from the app. |
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|
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### Unit tests are good, integration tests are gooder |
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On my current job, we do test modules and classes only (for example, we write |
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tests for the view layer only). It gives us some idea if things are going right |
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or not, but they lack a view of how the whole is going on -- a thing |
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integration tests, which tests how the system as a whole behaves -- do better. |
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|
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### Tests make better APIs |
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We code in layers: There is the storage layer, which should make our data |
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permanent; there is a processing layer, which should do some transformation on |
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the data stored; there is a view layer, which has information on how the data |
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must be present; and so on. |
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As I mentioned, integration tests feel better, but testing layers by themselves |
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can give you a better view on how their API looks like. Then you can have a |
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better look on how to call things: Is the API too complex? Do you have to keep |
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to much data around to be able to make a single call? |
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|
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### Good languages come with integrated tests |
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You can be sure that if a language brings a testing framework -- even minimal |
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-- in its standard library, the ecosystem around it will have better tests |
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than a language that doesn't carry a testing framework, no matter how good the |
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external testing frameworks for the language are. |
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|
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### Future thinking is future trashing |
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When developers try to solve a problem, they sometimes try to find a way that |
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will solve all the problems, including the ones that may appear in the future. |
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But here is the thing: The problems from the future will never come and you'll |
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end up either having to maintain a huge behemot of code that will never be |
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fully used or you'll end up rewriting the whole thing 'cause there is a shitton |
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of unused stuff. |
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|
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Solve the problem you have right now. Then solve the next one. And the next |
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one. At one point, you'll realize there is a pattern emerging from those |
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solutions and _then_ you'll find your "solve everything". |
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|
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### Documentation is a love letter to your future self |
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We all know writing the damn docs for functions and classes and modules is a |
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pain in the backside. But realizing what you were thinking when you wrote the |
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function will save your butt in the future. |
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|
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### The function documentation is its contract |
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When you start the code by writing the documentation, you're actually making a |
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contract (probably with your future self): I'm saying this function does _this_ |
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and _this_ is what it does. |
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If later you find out that the code doesn't match the documentation, you have a |
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code problem, not a documentation problem. |
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|
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### If a function description includes an "and", it's wrong |
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Functions should do one thing and one thing only. When you're writing the |
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function documentation and find that you added an "and", it means the function |
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is doing more than one thing. Break that function into two and remove the |
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"and". |
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|
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### Good languages come with integration documentation |
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If the langauge comes with its own way of documentating |
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functions/classes/modules/whatever and it comes even with the simplest doc |
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generator, you can be sure that all the language |
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functions/classes/modules/libraries/frameworks will have a good documentation |
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(not great, but at least good). |
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Languages that do not have integrated documentation will, most of the time, |
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have a bad documentation. |
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|
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### A language is much more than a language |
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A programming language is that thing that you write and make things "go". But |
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it has much more beyond special words: It has a build system, it has a |
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dependency control system, it has a way of making tools/libraries/frameworks |
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interact, it has a community, it has a way of dealing with people. |
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Don't pick languages just 'cause they easier to use. |
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|
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### Sometimes, it's better to let the application crash than do nothing |
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Although that sounds weird, it's better to not add any error handling than |
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silently capturing errors and doing nothing. |
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A sadly common pattern in Java is |
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|
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```java |
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try { |
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something_that_can_raise_exception() |
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} catch (Exception ex) { |
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System.out.println(ex); |
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} |
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``` |
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This does nothing to deal with the exception -- besides printing it, that is. |
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If you don't know how to handle it, let it happen,so you can figure out _when_ |
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it will happen. |
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### If you know how to handle the issue, handle |
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Counter-point to the previous point: If you know when something will raise an |
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exception/error/result and you know how to handle it, handle it. Show an error |
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message, try to save the data somewhere else, capture the user input in a log |
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file to later processing, but _handle_ it. |
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|
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### Types say what you data means |
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Memory is just a sequence of bytes; bytes are just numbers from 0 to 255; what |
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those numbers mean is described on the language type system. |
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For example, in C, a `char` type of value 65 is most probably the letter "A", |
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which an `int` of value is 65 is the number 65. |
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Remember this when dealing with your data. |
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This is what most people get wrong about adding booleans to check the number |
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of True values. Here, let me show you an example of JavaScript that I saw |
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recently: |
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```javascript |
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console.log(true+true === 2); |
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> true |
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console.log(true === 1); |
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> false |
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``` |
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|
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### Understand and stay way of cargo cult |
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"Cargo cult" is the idea that, if someone else did, so can we. Most of the |
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time, cargo cult is simply an "easy way out" of a problem: Why would we think |
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about how to properly store our users if X did that? |
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"If BigCompany stores data like this, so can we". |
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"If BigCompany is behind this, this is good." |
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### "Right tool for the job" is just to push an agenda |
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"Right tool for the job" should be an expression that meant that there is a |
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right and a wrong tool to do something -- e.g., using a certain |
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language/framework instead of the current language/framework. |
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But every time I heard someone mention it, they were trying to push their |
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favourite language/framework instead of, say, the right language/framework. |
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### "The right tool" is more obvious than you think |
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Maybe you're in a project that needs to process some text. Maybe you're |
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tempted to say "Let's use Perl" 'cause you know that Perl is very strong in |
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processing text. |
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What you're missing: You're working on a C shop. Everybody knows C, not Perl. |
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Sure, if it is a small, "on the corner" kind of project, it's fine to be in |
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Perl; if it is important for the company, it's better that if it is a C |
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project. |
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PS: Your hero project (more about it later in this doc) may fail due this. |
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### Data flows beat patterns |
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(This is personal opinion) When you understand how the data must flow in your |
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code, you'll end up with better code than if you applied a bunch of design |
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patterns. |
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### Design patterns are used to describe solutions, not to find them |
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(Again, personal opinion) Most of the time I saw design patterns being |
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applied, they were applied as a way to find a solution, so you end up twisting |
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a solution -- and, sometimes, the problem it self -- to fit the pattern. |
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First, solve your problem; find a good solution; then you can check the |
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patterns to know how you name that solution. |
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I saw this happens _a lot_: We have this problem; a design pattern gets close |
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to the proper solution; let's use the design pattern; now we need to add a lot |
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of things around the proper solution to make it fit the pattern. |
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|
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### Cognitive Dissonance is the readability killer |
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"Cognitive dissonance" is a fancy way of saying "I need to remember two (or |
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more) different things at the same time to understand this." |
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For example, adding booleans to count the number of True values is a mild |
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cognitive dissonance; if you're reading a piece of code and see a `sum()` |
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function, which you know makes the sum of all numbers in a list, you'd expect |
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the list to be composed of numbers, but I've seen people using `sum()` to |
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count number of True values in a list of booleans, which is confusing as heck. |
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### The Magical Number Seven, Plus or Minus Two |
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"The magical number" is a psychology article about the number of things one |
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can keep in their mind at the same time. |
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If you have a function, that calls a function, that calls a function, that |
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calls a function, that calls a function, that calls function, you may be sure |
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it will be a hell to read later. |
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Think more about: I'll get the result of this function, then pass it to the |
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second function, get its result, pass to the third an so on. |
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But: |
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1. Today, psychologists talk more about the magical number FOUR, not seven. |
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2. Think function composition (as in "I'll call that function, then that |
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function, then that function..."), not function calling (as in "That |
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function will call that function, that will call that function..."). |
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|
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### Shortcuts are nice, but only in the short run |
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A lot of languages/libraries/frameworks add a way to make things shorter, |
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reducing the number of things you need to type. |
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But, later, that will bite you and you'll have to remove the shortcut and do |
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the long things. |
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So learn what the shortcut does before using it. |
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You don't need to write things the hard way first and then clean up using the |
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shortcuts: All you need to do is what the shortcut does in the background, so |
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you at least have knowledge of what can go wrong using it, or how to replace |
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it with the non-shortcut version. |
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|
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### Resist the temptation of "easy" |
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Sure that IDE will help you with a ton of autocomplete stuff and let you |
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easily build your project, but do you understand what's going on? |
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Do you understand how your build system works? If you had to run it without |
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the IDE, would you know how? |
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Can you remember your function names without autocomplete? Isn't there a way |
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to break/rename things to make them easier to understand? |
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Be curious about what goes behind the curtains. |
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|
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### Start stupid |
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One way to get away from the IDE is to "start stupid": Just get the compiler |
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and get an editor (ANY editor) with code highlight and do your thing: Code, |
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build it, run it. |
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No, it's not easy. But when you jump into some IDE, you'll think of buttons of |
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simply "Yeah, it runs that" (which is exactly what IDEs do, by the way.) |
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### Logs are for events, not user interface |
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For a long time, I used logs to show the user whatever was happening -- |
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'cause, you know, it's a lot easier to use a single thing instead of two. |
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Use the standard output to inform the user of events, standard err to inform |
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the user about errors but use logs to capture something that you can later |
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process easily. |
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Think about logs of something you'll have to parse to extract some information |
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at that time, not user interface; it doesn't have to be human-readable. |
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|
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### Always use a Version Control System |
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"This is my stupid application that I just want to learn something" is not |
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even a good excuse to not use a version control system. |
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If you start using a VCS right from the start, it will be easier to roll back |
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when you do something stupid. |
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### One commit per change |
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I've seen people writing commit messages like "Fixes issues #1, #2 and #3". |
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Unless all those issues are duplicates -- in which two of those should be |
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already closed -- they should be 3 commits, not one. |
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Try to keep a change in a single commit (and by change I don't mean "one file |
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change"; if a change requires changes in three files, you should commit those |
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three files together. Think "if I revert this back, what must go away?") |
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|
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### "git add -p" is your friend when you overchange |
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(Git topic only) Git allows merging a file partially with "-p". This allows |
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you to pick only the related changes and leave the other behind -- probably |
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for a new commit. |
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|
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### Learn to monitor |
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On a previous life, to understand how a system behaved, I added a ton of |
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metrics: how fast things were going in, how fast things were going out, how |
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many things were in the middle, how many the job processed... |
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It gives a really good view of how a system is behaving. Is the speed going |
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down? If it is, I can check what is going into the system to understand why. Is |
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it normal going down at some point? |
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Thing is, after this, it is really weird trying to figure out how "healthy" a |
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system without any monitoring is after that. Checking a system health with just |
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"Is it answering requests" doesn't fly anymore. |
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Adding monitoring early will help you understand how your system behaves. |
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|
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### The config file is friend |
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|
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Imagine you wrote a function that you have to pass a value for it to start |
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processing (say, a twitter user account id). But then you have to do that with |
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two values and you just call the function again with the other value. |
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It makes more sense to use a config file and just run the application twice |
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with two different config files. |
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|
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### Command line options are weird, but helpful |
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If you move things to config files, you could also help your users by adding |
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an option to select the config file and expose it. |
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There are libraries to handling command line options for every language today, |
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which will help you into building a good command line and giving your users a |
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standard interface for everything. |
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|
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### Not just function composition, but application composition |
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Unix came with the idea of "applications that do one thing and do it well". |
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Now, I said you could use one application with two config files, but what if |
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you need the result of both applications? |
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That's when you can write an application that reads the results of the first |
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one with both config files) and turn into a single result. |
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|
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### Even for app composition, start stupid |
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Application composition may lead to microservices -- which is good -- but |
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microservices require some ideas about how applications "talk" between them |
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over the wire (protocols and such). |
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You don't need to start with that. Both applications can write and read from |
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files, which is way easier. |
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Worry about talking over the wire later, when you understand how networks |
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work. |
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|
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## On a Team/Work |
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|
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### Code reviews are not for style |
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Take your time on code reviews to point architectural or design problems, not |
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code style problems. Nobody really likes the person whose code reviews are only |
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"you left blanks in this line" or "missing space before parenthesis" and such. |
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Now, if you _do_ find architectural or design problems, _then_ you can add your |
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code style problems. |
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|
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### Code formatting tools are ok, but they are no silver bullet |
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|
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One thing a team may be tempted to do to avoid discussing style in code reviews |
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is to use a code formatting tool to auto-format code before commiting. |
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|
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Now yeah, that kinda solves the problem, but there is one small problem: |
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we, humans, are not as flexibile to read code as computers are; what is |
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readable by a computer may not be readable by a human. Surely they try to |
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create some heristics on what is good for human reading, but that doesn't mean |
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it gets right. |
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If you _do_ use a code formatting tool, use it to find out where it changes the |
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code the most; you probably need to simplify that part of the code to avoid it |
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messing so much. |
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|
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### Code style: Follow it |
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|
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If your project have a defined code style, you must follow it. Sometimes it |
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may not be clear ("this struct/class should be singular or plural"?), but do |
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your best to follow it. |
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|
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### ... unless that code style is the Google Code style |
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|
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(Totally personal opinion, feel free to disagree) Every freaking time Google |
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comes with their own coding style, it's a garbage fire. The community came |
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with a better style way before and Google seem to come with a style with high |
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contrasting parts just to call it theirs. |
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|
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### There is only one coding style for C/C++: K&R |
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(Totally personal opinion again) Every other coding style is _WRONG_. :) |
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|
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### There is only one coding style for Python: PEP8 |
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|
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The community (most of it) writes code in PEP8. Follow it and your code |
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smoothly integrate with the rest of the ecosystem. |
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|
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### Explicit is better than implicit |
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|
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You know what's one of the worst function names ever? `sleep()`. |
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|
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Sleep for how long? It is seconds or milliseconds? |
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|
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Be explicit with what you use; `sleepForSecs` and `sleepForMs` are not |
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perfect, but are better than `sleep`. |
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|
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(Think about this when you're writing your app command line interface or its |
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config file.) |
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|
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(I could throw the whole "Zen of Python" here, but I'm trying to focus on |
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personal, direct experience.) |
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|
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### Companies look for specialists but keep generalists longer |
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|
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If you know a lot about one single language, it may make it easier to get a |
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job, but in the long run, language usage dies and you'll need to find |
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something else. Knowing a bit about a lot of other languages helps in the long |
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run, not to mention that may help you think of better solutions. |
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|
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"A language that doesn't affect the way you think about programming, is not |
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worth knowing." -- Alan Perlis |
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|
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For a long time, I kept a simple programming rule: The language I'm playing at |
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home should not be the same language I'm using at work. This allowed me to |
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learn new things that later I applied in the work codebase |
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|
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### Think of the users |
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|
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Think how the data you're collecting from your users will be used -- this is |
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more prevalent on these days, where "privacy" is a premium. |
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|
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If you capture any used data, remember to protect it against unauthorized use. |
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|
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### The best secure way to deal with user data is not to capture it |
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|
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You can be sure that, at some point, the data will leak, either by some |
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security flaw or human interference. |
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|
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If you don't capture any user data -- or store it in anonymized way -- you |
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won't have any problems. |
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|
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### Keep a record of "stupid errors that took me more than 1 hour to solve" |
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|
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I tried but never managed to create a list of stupid errors I kept finding |
||||
that took more than 1 hour to solve it, which were simply "forgot to add |
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dependency" or "add annotation", mostly because there was more than once that |
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I kept fighting some stupid error for more than 1 hour. |
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|
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But you should try to keep a list of stupid errors that took you 1 hour to |
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solve, 'cause later you can use it to not stay more than 1 hour to solve some |
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stupid error. |
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|
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## Personal |
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|
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### When it's time to stop, it's time to stop |
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|
||||
Learn when you can't code anymore. Learn when you can't process things anymore. |
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Don't push beyond that, it will just make things worse in the future. |
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|
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I tried to keep coding once when I had a migraine (not strong, but not mild). |
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Next day, when I was better, I had to rewrite most of the stuff I did, 'cause |
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it was all shit. |
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|
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### Code of conduct protect _you_, not _them_ |
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|
||||
When you're beginning with any language/library/framework, check their CoC; |
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they will protect _you_ from being harassed for not immediately getting what |
||||
is going on instead of blocking you from telling them what you think. |
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|
||||
I'm mentioning this 'cause a lot of people complain about CoC, but they |
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forget that they allow them to join in any project without being called |
||||
"freaking noob" or "just go read the docs before annoying us". |
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|
||||
Also, remember that most people that are against CoCs are the ones that want |
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to be able to call names on everyone. |
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|
||||
### Learn to say no |
||||
|
||||
Sometimes, you'll have to say no: No, I can't do it; no, it can't be made in |
||||
this time; no, I don't feel capable of doing this; no, I don't feel |
||||
comfortable writing this. |
||||
|
||||
Once I had to say to our CTO: "Ok, I'll do it, but I want to note that I don't |
||||
agree with what we are doing." In the end, the app was barred exactly because |
||||
the thing we were doing. |
||||
|
||||
### You're responsible for the use of your code |
||||
|
||||
This is hard. Very very hard. It's the difference between "freedom" and |
||||
"responsibility". |
||||
|
||||
There is nothing wrong in writing, for example, a software to capture people's |
||||
faces and detect their ethnicity, but you have to think about what that will |
||||
be used on. |
||||
|
||||
### You'll learn about yourself the hard way |
||||
|
||||
We get frustrated with code that doesn't compile. We get angry with costumers |
||||
asking things back and forth. |
||||
|
||||
And we lash out on other when that happens. |
||||
|
||||
And that will get you in trouble. |
||||
|
||||
It happens. |
||||
|
||||
### People get pissed/annoyed about code/architecture because they care |
||||
|
||||
You'll find yourself in the other side of the coin: You'll describe some |
||||
solution and people will seem annoyed/pissed about some solution. |
||||
|
||||
When people care about a product/code, they do that. |
||||
|
||||
"Yeah, you don't like that hushed solution 'cause you care" was one of the |
||||
nicest things someone told about myself. |
||||
|
||||
### Learn from your troubles |
||||
|
||||
You'll get annoyed, pissed, frustrated, and angry. You'll get you in trouble. |
||||
You'll see people getting in trouble because of this kind of stuff. |
||||
|
||||
You must learn about it. Don't ignore it. |
||||
|
||||
One thing I learnt the hard way was that I get really aggressive when I'm |
||||
frustrated. Now, when I notice I start to get frustrated, I ask help from |
||||
someone else. It's really therapeutic to see that someone else also struggles |
||||
with your problem, and that's not just you. |
||||
|
||||
### Pay attention on how people react to you |
||||
|
||||
I have a "angry man resting face" kind of face. |
||||
|
||||
Sometimes I'll ask things and people will move a bit back -- like I'm telling |
||||
them their solution is wrong. |
||||
|
||||
That's when I have to add "I'm not saying it's wrong, I'm just confused". |
||||
|
||||
That _may_ help you to not get in trouble. |
||||
|
||||
### Learn to recognize toxic people; stay away from them |
||||
|
||||
You'll find people that, even if they don't small talk you, they will bad |
||||
mouth everything else -- even some other people -- openly. |
||||
|
||||
Stay away from those people. |
||||
|
||||
You have no idea how that kind of attitude will drive you down. |
||||
|
||||
### Beware of micro-aggressions |
||||
|
||||
"Micro-aggressions" are aggressive comments in small doses. Like someone that |
||||
keeps calling you "_that_ person" or seemingly innocuous comments about your |
||||
position in some policy. |
||||
|
||||
Those are hard to fight, 'cause PR won't listen to you saying that they are |
||||
attacking you. Also, they are hard to detect, 'cause they seem small enough, |
||||
but they do pile up and you'll blow your anger all at once. |
||||
|
||||
Better just stay away and avoid contact as possible. |
||||
|
||||
### No, I don't think they are "fixable" |
||||
|
||||
(Personal opinion) Someone could say "Hey, maybe if you spoke to that person, |
||||
they would stop". |
||||
|
||||
Personally, I don't think they would. This kind of stuff is going for so long |
||||
to them that it feels natural and, most of the time, you're the wrong one (for |
||||
not seeing that they are joking, for example, in true "Schrödinger's asshole" |
||||
style.) |
||||
|
||||
### Toxic/migro-aggressors are only fixable if they are _YOU_ |
||||
|
||||
Unless it's you realizing you're acting like a toxic person or micro-attacking |
||||
someone, and realize that you're actually doing more harm than good being that |
||||
way, there is no way to fix those traits (again, personal opinion). |
||||
|
||||
...mostly 'cause hearing from someone else may feel "_they_ are the ones |
||||
against me!" to them. |
||||
|
||||
### Hero Projects: You'll have to do it someday |
||||
|
||||
An "hero project" is a project/spec change/framework that you personally think |
||||
will solve a group of problems in your project. It could be a different |
||||
architecture, a new framework or even a new language. |
||||
|
||||
That means you'll spent your free time to write something that is already |
||||
being worked/exists just to prove a point. |
||||
|
||||
Sometimes it proves you where wrong. |
||||
|
||||
(But you got something from it, nonetheless.) |
||||
|
||||
### Don't confuse "hero project" with "hero syndrome" |
||||
|
||||
I have seen this at least two times: Someone claims things don't work when |
||||
they aren't around or that they don't need help. |
||||
|
||||
This is "hero syndrome", the idea that that person is the only one capable of |
||||
solving all the problems. |
||||
|
||||
Don't be that person. |
||||
|
||||
### Paper notes are actually helpful |
||||
|
||||
I tried to become "paperless" many times. At some point, I did keep the papers |
||||
away, but in the very end, it really do help to have a small notebook and a |
||||
pen right next to you write that damn URL you need to send the data. |
||||
|
||||
### Trello is cool and all, but Postits are nicer |
||||
|
||||
Nothing says "I'm really busy, but organized" like having a bunch of post its |
||||
on your desk. |
||||
|
||||
### Blogging about your stupid solution is still better than being quiet |
||||
|
||||
You may feel "I'm not start enough to talk about this" or "This must be so |
||||
stupid I shouldn't talk about it". |
||||
|
||||
Create a blog. Post about your stupid solutions. They are still smarter than |
||||
someone else's solution. |
||||
|
||||
Also, come back later and fight your own solutions with better ones. |
||||
|
||||
Show your growth. |
||||
|
||||
On top of that, they help you keep small notes or things you need to do. |
||||
|
||||
### Post your stupid solution online |
||||
|
||||
Don't keep a Github only for those "cool, almost perfect" projects. You're |
||||
free to show that, at some point, you were a beginner. |
||||
|
||||
You can always come back and improve your code. |
||||
|
||||
(Or don't: I still have a public repo of my first Python project that looks |
||||
like I just translated Java into Python, without the Pythonic part.) |
||||
|
||||
### Keep a list of "Things I Don't Know" |
||||
|
||||
Richard Feymann, famous physicist, kept a notebook with the title "Things I |
||||
Don't Know". |
||||
|
||||
When you find something that seems cool and you'd like to know more, create a |
||||
file/note/whatever with it in the title. Then make notes about what you |
||||
find/figure out. |
Loading…
Reference in new issue