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#[deny(warnings, missing_docs)]
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/// Errors created when in the game
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#[derive(Debug, PartialEq)]
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pub enum Error {
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/// The throw is higher the number of pins available.
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NotEnoughPinsLeft,
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/// The game is over, no more throws are possible.
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GameComplete,
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}
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/// A throw.
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// I'd usually move those to their own file, but since Exercism wants a single file... here we go.
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mod throw {
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#[deny(warnings, missing_docs)]
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use std::fmt;
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#[derive(PartialEq)]
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enum ThrowType {
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/// This throw doesn't exist yet; the player did something (a strike, a spare) that gave
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/// them another throw.
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Free,
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/// Pins knocked (or not, if the value is 0).
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Knock(u16),
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}
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pub struct Throw {
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/// The throw id; it is used only for our debugging reference.
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id: usize,
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/// The result of the throw.
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result: ThrowType,
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}
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impl Throw {
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/// Create a free Throw
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pub fn new_free(id: usize) -> Self {
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Self {
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id: id,
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result: ThrowType::Free,
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}
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}
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/// Create a throw that knocked some pins
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pub fn new(id: usize, pins: u16) -> Self {
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Self {
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id: id,
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result: ThrowType::Knock(pins),
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}
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}
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/// In-place update of a free throw
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pub fn update(&mut self, pins: u16) {
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// Silently refusing to update a non-free throw result.
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if self.result == ThrowType::Free {
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self.result = ThrowType::Knock(pins);
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}
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}
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/// Indicate that the Throw is a free and has no value.
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pub fn is_free_throw(&self) -> bool {
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self.result == ThrowType::Free
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}
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/// Indicate that the player made a strike with this throw.
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pub fn is_strike(&self) -> bool {
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self.result == ThrowType::Knock(10)
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}
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/// Score of this throw.
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pub fn score(&self) -> Option<u16> {
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match self.result {
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ThrowType::Free => None,
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ThrowType::Knock(x) => Some(x),
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}
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}
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}
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/// A different debug information, so it will be easier to read.
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impl fmt::Debug for Throw {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(
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f,
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"{}-{}",
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self.id,
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match self.result {
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ThrowType::Free => "Free".into(),
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ThrowType::Knock(x) => format!("{}", x),
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}
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)
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}
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}
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}
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/// A game frame
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mod frame {
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#[deny(warnings, missing_docs)]
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use std::cell::RefCell;
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use std::fmt;
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use std::rc::Rc;
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use super::throw::Throw;
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pub struct Frame {
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id: usize,
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throws: Vec<Rc<RefCell<Throw>>>,
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}
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impl Frame {
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pub fn new(id: usize) -> Self {
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Self {
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id: id,
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throws: vec![],
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}
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}
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pub fn add_throw(&mut self, throw: &Rc<RefCell<Throw>>) {
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self.throws.push(Rc::clone(throw));
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}
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pub fn possible_spare(&self, pins: u16) -> bool {
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self.throws.len() == 1 && self.score().unwrap() + pins == 10
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}
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pub fn score(&self) -> Option<u16> {
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if self.throws.len() == 0
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|| self
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.throws
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.iter()
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.any(|throw| throw.borrow().is_free_throw())
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{
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None
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} else {
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Some(
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self.throws
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.iter()
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.map(|throw| throw.borrow().score().unwrap())
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.sum(),
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)
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}
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}
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pub fn is_closed(&self) -> bool {
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!self.has_free_throws() || self.is_a_strike() || self.throws.len() >= 2
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}
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pub fn accept_more_throws(&self) -> bool {
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self.throws.len() != 3
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}
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fn has_free_throws(&self) -> bool {
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self.throws
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.iter()
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.all(|throw| !throw.borrow().is_free_throw())
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}
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fn is_a_strike(&self) -> bool {
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self.throws.len() == 1 && self.throws[0].borrow().is_strike()
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|
}
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|
}
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|
/// A different debug information, so it will be easier to read.
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|
|
impl fmt::Debug for Frame {
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|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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|
write!(
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f,
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|
"{}-{} ({})",
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self.id,
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|
|
match self.score() {
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|
None => "??".into(),
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|
|
Some(x) => format!("{}", x),
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|
},
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|
|
self.throws
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|
.iter()
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|
.map(|x| format!("{:?}", x))
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|
|
.collect::<Vec<String>>()
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|
|
.join(",")
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|
)
|
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|
|
}
|
|
|
|
}
|
|
|
|
}
|
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|
|
|
|
|
|
use std::cell::RefCell;
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|
|
use std::rc::Rc;
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|
|
|
|
|
|
pub struct BowlingGame {
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|
|
|
pub frames: Vec<frame::Frame>,
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|
|
pub throws: Vec<Rc<RefCell<throw::Throw>>>,
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|
|
}
|
|
|
|
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|
|
|
impl BowlingGame {
|
|
|
|
pub fn new() -> Self {
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|
|
Self {
|
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|
|
frames: vec![],
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|
|
throws: vec![],
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|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn roll(&mut self, pins: u16) -> Result<(), Error> {
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|
|
if !self.has_free_throws() && self.is_finished() {
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|
|
Err(Error::GameComplete)
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|
|
} else if pins > 10 {
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|
|
Err(Error::NotEnoughPinsLeft)
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|
|
|
} else {
|
|
|
|
let mut frame_throws: Vec<Rc<RefCell<throw::Throw>>> = Vec::new();
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|
|
if !self.has_free_throws() {
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|
|
let throw = self.add_new_throw(pins);
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|
|
frame_throws.push(throw);
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|
|
} else {
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|
|
let reused_throw = self.reuse_free_throw(pins);
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|
|
frame_throws.push(reused_throw);
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|
|
}
|
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|
|
|
|
|
|
if pins == 10 {
|
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|
|
// On a strike, the player get two "free" throws.
|
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|
|
let last_id = self.throws.len();
|
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|
|
frame_throws.push(Rc::new(RefCell::new(throw::Throw::new_free(last_id + 1))));
|
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|
|
frame_throws.push(Rc::new(RefCell::new(throw::Throw::new_free(last_id + 2))));
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|
|
} else if self.spare(pins) {
|
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|
|
let last_id = self.throws.len();
|
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|
|
frame_throws.push(Rc::new(RefCell::new(throw::Throw::new_free(last_id + 1))));
|
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|
|
}
|
|
|
|
|
|
|
|
self.push_throws_to_last_frame(frame_throws.as_slice());
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|
|
self.push_free_throws(frame_throws.as_slice());
|
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|
|
|
|
|
|
dbg!(&self.throws);
|
|
|
|
dbg!(&self.frames);
|
|
|
|
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Add a new throw to the throw list.
|
|
|
|
pub fn add_new_throw(&mut self, pins: u16) -> Rc<RefCell<throw::Throw>> {
|
|
|
|
let last_id = self.throws.len() + 1;
|
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|
|
let new_throw = Rc::new(RefCell::new(throw::Throw::new(last_id, pins)));
|
|
|
|
self.throws.push(Rc::clone(&new_throw));
|
|
|
|
Rc::clone(&new_throw)
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Reuse on the free throws in the throw list instead of creating a new one.
|
|
|
|
pub fn reuse_free_throw(&self, pins: u16) -> Rc<RefCell<throw::Throw>> {
|
|
|
|
let throw = self
|
|
|
|
.throws
|
|
|
|
.iter()
|
|
|
|
.filter(|throw| throw.borrow().is_free_throw())
|
|
|
|
.take(1)
|
|
|
|
.next()
|
|
|
|
.expect("There are no free throws for reuse");
|
|
|
|
|
|
|
|
throw.borrow_mut().update(pins);
|
|
|
|
|
|
|
|
throw.clone()
|
|
|
|
}
|
|
|
|
|
|
|
|
/// A a throw to the last available frame.
|
|
|
|
pub fn push_throws_to_last_frame(&mut self, throws: &[Rc<RefCell<throw::Throw>>]) {
|
|
|
|
if self.frames.len() == 0
|
|
|
|
|| (self.frames.last().unwrap().is_closed() && self.frames.len() < 10)
|
|
|
|
{
|
|
|
|
let last_id = self.frames.len();
|
|
|
|
let mut new_frame = frame::Frame::new(last_id + 1);
|
|
|
|
for throw in throws {
|
|
|
|
new_frame.add_throw(&Rc::clone(&throw));
|
|
|
|
}
|
|
|
|
self.frames.push(new_frame);
|
|
|
|
} else if self.frames.last().unwrap().accept_more_throws() {
|
|
|
|
let last_frame = self.frames.last_mut().unwrap();
|
|
|
|
for throw in throws {
|
|
|
|
last_frame.add_throw(&Rc::clone(&throw));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn push_free_throws(&mut self, throws: &[Rc<RefCell<throw::Throw>>]) {
|
|
|
|
for throw in throws.iter().filter(|throw| throw.borrow().is_free_throw()) {
|
|
|
|
self.throws.push(Rc::clone(throw));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Return the game score, but only if the game is fininshed.
|
|
|
|
pub fn score(&self) -> Option<u16> {
|
|
|
|
if !self.is_finished() {
|
|
|
|
None
|
|
|
|
} else {
|
|
|
|
Some(self.frames.iter().map(|x| x.score().unwrap_or(0)).sum())
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Check if the game is fininshed.
|
|
|
|
pub fn is_finished(&self) -> bool {
|
|
|
|
self.frames.len() == 10
|
|
|
|
&& self
|
|
|
|
.frames
|
|
|
|
.iter()
|
|
|
|
.last()
|
|
|
|
.map_or(false, |frame| frame.is_closed())
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn spare(&self, pins: u16) -> bool {
|
|
|
|
self.frames
|
|
|
|
.last()
|
|
|
|
.map_or(false, |frame| frame.possible_spare(pins))
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Check if there are any free throws available.
|
|
|
|
pub fn has_free_throws(&self) -> bool {
|
|
|
|
self.throws
|
|
|
|
.iter()
|
|
|
|
.any(|throw| throw.borrow().is_free_throw())
|
|
|
|
}
|
|
|
|
}
|